Forums - Gaming Discussion - Can we talk about The Wonderful 101 laughable Demaster?

RolStoppable said:
Vodacixi said:

That's because DQXI S is, indeed, the definitive version of the game. It has more content (a lot more content), it has better and improved gameplay, and it has a better soundtrack. While it's true that the visuals are inferior to the PS4 and PC, it still looks good on Switch. Therefore, the best way to play the game, the "Definitive" version, is the Switch version.

But a remaster is not the same as a "definitive" version. A remaster is about improving the audiovisual quality of a product, and in the case of videogames, the gameplay as well. The end product has to be an overall improvement. The Wonderful 101 improves the resolution, yes. But in the case of the Switch version not only it's a meaningless change due to the fact that no AA is in play, but this improvement is at the cost of framerate. You improve one thing (barely) to get another one worse in the process. Meanwhile, the PS4 version is far more powerful than Wii U and it still shows some framerate drops. To be exact, when Wii U/Switch get in the 40s, PS4 gets in the 50s. That shows that the "remastering" process was done poorly. The PS4 should be able to run this at 1080p/60fps with the tip of its dick. And the PC version exhibits frame pacing issues even on high end PCs.

Also, I remind you that besides resolution, the game is exactly the same as it was on Wii U. Shadows, textures, lightning, depth of field... every asset of this game is a 1:1 match of those found on the Wii U. A remaster usually improves assets as well, just to remind you. Some does a more extensive work than others, but that's how it usually works.

And we haven't even talked about how they translated the Wii U Gamepad features into other consoles. Instead of having a second screen that shows certain areas and information, they slapped said screen onto the main screen, getting in the way of the action or in the "best" case, reducing the size of the main screen (killing any improvement in resolution that you might have). Honestly, I think they have offered a very lazy solution to this gameplay aspect and it ends up doing more harm than good.

It's lazy, in some platforms runs worse than the original, in others could obviously run better and it even plays worse. At best, it's an awful remaster. At worst, is a horrible port that is mistakenly called "remaster". It's a bad situation either way.

Dragon Quest XI S removed the multi-parted crossbow sidequest which had lots of statboosting seeds as reward; it hurts doubly, because DQ XI has an exploit to duplicate items at a specific point in the game. Removal of content should immediately disqualify a Definitive Edition as definitive.

Your overexaggeration and hyperbole regarding TW101 is just that. You want it to be a big deal, but it really isn't.

But I've seen much worse, like the ResetEra thread about Valkyria Chronicles 4's buttslap scene that made people root for the sales failure of the game. The cherry on top were moderators who banned people for merely explaining the full context of the scene, because reason would have got into the way of the desired collective outrage regarding the poor treatment of women.

IIRC, you can get the seeds of that sidequest by other means. But even if that wasn't the case, that's just one minor change that pales in comparison with what the new stuff the Switch version got. Let's say it's a -1 one for the crossbow thing and +100 for all the other stuff. It's the Definitive Edition alright.

I'm overexaggerating things... or maybe you are trying to sugar coat them. Who knows. I believe this thing is a pretty bad product overall that doesn't deserve the "remastered" title.

I've seen worse than me too. Metroid Prime Federation Force comes to mind. People did an online petition to stop its development because the game was not what they wanted. The game wasn't even bad, it was actually pretty good. They just didn't want it to exist. THAT was overexaggerating xD



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RolStoppable said:

Platinum Games did three ports at the same time. Shouldn't be surprising that a third party in that situation gives the Nintendo console the least amount of care, because that's what third parties do.

Wasn't the Switch version the original focus of the Kickstarter though, with PS4 and PC being added down the line?

It seems like the original game was designed to take advantage of some quirk of the Wii U's hardware, and without it the Switch is struggling to achieve the same performance... but then the Wii U's hardware was so utterly sh*t across the board that I'm struggling to work out what said quirk might have been!



A few frames more ore less, who gives. That doesn't deviate from the fact that it's a good game. Sorry OP, you definitely are exaggerating.

I'd always recommend the Wii U version for the best experience.



Gameplay > Graphics

Substance > Style

Art Direction > Realism

GoOnKid said:

A few frames more ore less, who gives. That doesn't deviate from the fact that it's a good game. Sorry OP, you definitely are exaggerating.

I'd always recommend the Wii U version for the best experience.

Bayonetta is still a good game on PS3. It is, however, a terrible port and a less than ideal way of playing the game. 

Being a bad game and being a bad product are not the same thing, nor need to be connected.



This really pushes the boundaries of the acceptable usage of the term "remaster". I'm with the OP. And I can understand his disappointment. He lays out his case rather well, and the whole thing seems pretty black and white.



Chinese food for breakfast

 

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Yeah I saw that video earlier. They've done a pretty pathetic job. It's not a remaster at all, just some (extremely lazy) ports.
Switch version looks horrible even at 1080p. 720p with a proper AA solution would've worked better.

PS4 Pro at 1080p is also a fucking joke.

Last edited by Barozi - on 17 May 2020

Since I'll be getting the PS4 Pro version, I'm really quite content with the port. I agree that it shouldn't be called a remaster and they should have done a better job optimising it for Pro and Switch but ultimately I'm just happy to see this kind of game get a release on modern consoles. 

Ultimately a game experiences boil down to more than these tech reviews.



OlfinBedwere said:
RolStoppable said:

Platinum Games did three ports at the same time. Shouldn't be surprising that a third party in that situation gives the Nintendo console the least amount of care, because that's what third parties do.

Wasn't the Switch version the original focus of the Kickstarter though, with PS4 and PC being added down the line?

It seems like the original game was designed to take advantage of some quirk of the Wii U's hardware, and without it the Switch is struggling to achieve the same performance... but then the Wii U's hardware was so utterly sh*t across the board that I'm struggling to work out what said quirk might have been!

If PS4 and PC were truly added down the line, then both of those ports would have been completed in under three months which is too optimistic even for the results we are seeing.

That's why I am calling the kickstarter a preorder campaign instead of a normal funding campaign. All ports were nearly complete when the kickstarter went live and they didn't want to take on a big financial risk, so they offered all those tiers to sell a variety of special editions because they knew that the biggest fans would be willing to pay more than standard prices.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

It's on modern hardware. All I care about and not stuck on Wii U. I still have a Steam code I want to give someone but I'm waiting to find the right person who would appreciate it and has never played it.



Bite my shiny metal cockpit!

Okay I can see how the word Remaster is kind of like false advertisement here since these are really just ports and nothing more. But wishing for the commercial failure is still a little bit overreacting, isn't it. I guess I just don't understand the outrage. Maybe I shouldn't have entered the thread.



Gameplay > Graphics

Substance > Style

Art Direction > Realism