Machiavellian said:
DonFerrari said:
Sony will have some RT elements on their engine (the lumen like as I said) and will take advantage of the SSD speed and I/O (the nanite like as I said). So the games Sony is developing for PS5 and the engine created for it will certainly put a good show on both aspects even before UE5 is released.
Sony developers hardly use UE5 so to expect they won't take advantage of their own HW is wrong.
Sony have know the HW they are working on for longer than Unreal, so their engine could be on the work for several years already.
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I am not saying anything about Sony devs using UE, I am saying you expect them to have the same tech which is incorrect. We have no clue how Sony Devs solve the same problems that Epic addressed in their demo or even if Sony devs thought up the same techniques. The only thing the PS5 has that Sony has promoted is the SSD. For all you know this was the main focus of Sony devs not a new lighting engine or even the Nanite system.
We have no clue if Sony devs were even looking in the same direction as Epic engineers as development doesn't work that way. Your main statement stated that Sony devs will have Lumen and Nanite tech but we have no clue what they will have or even if they will have something equivalent. It may be something totally different, new or nothing at all. UE5 is not a PS5 game engine, its a PS5, PC, Xbox, Mobile game engine and Epic has probably been working on its system way before there was a PS5 in development. Its not like SSDs have not been on the market way before the PS5 and its not like the roadmap for PC SSD tech already shows some really fast drives will be coming out before the PS5.
As I stated, I highly doubt Epic shared what they were doing with UE5 because they would love to sell the engine to Sony Devs just as much as they do with MS.
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Then you misunderstood. When the other user and I said "nanite like" and "lumen like" we are talking about doing similar solution to similar problem not that it will be the same solution.
Sony included RTX parts on the chip, audio tempest, I/O and SSD among other unique or special features on their console compared to PS4. So they were already thinking about the problems that Nanite and Lumen are trying to solve. To claim they are only thinking about SSD would be wrong.
No my claim is that they will have "lumen and nanite like" tech.
PS5 have been in development for like 5 years, even the BC part of the system was in the work for over a year (see Cerny presentation) so probably longer than the time UE5 have been in development. And from the time Sony set a roadmap to the features on the console they as well would be looking for engines and being focused on their console instead of the whole market you can be sure it will take more on the issues Sony see than what UE5 will since it also have to worry about other systems.
PCs haven't used the SSD as baseline even though it exists there for over a decade.
Considering MS recent bought team already had access to some of the UE5 features Sony also had. But sure Sony won't use the same as they don't need. Why use multiplatform tool to develop to a single closed system?