DonFerrari said:
Sony will have some RT elements on their engine (the lumen like as I said) and will take advantage of the SSD speed and I/O (the nanite like as I said). So the games Sony is developing for PS5 and the engine created for it will certainly put a good show on both aspects even before UE5 is released. Sony developers hardly use UE5 so to expect they won't take advantage of their own HW is wrong. Sony have know the HW they are working on for longer than Unreal, so their engine could be on the work for several years already. |
I am not saying anything about Sony devs using UE, I am saying you expect them to have the same tech which is incorrect. We have no clue how Sony Devs solve the same problems that Epic addressed in their demo or even if Sony devs thought up the same techniques. The only thing the PS5 has that Sony has promoted is the SSD. For all you know this was the main focus of Sony devs not a new lighting engine or even the Nanite system.
We have no clue if Sony devs were even looking in the same direction as Epic engineers as development doesn't work that way. Your main statement stated that Sony devs will have Lumen and Nanite tech but we have no clue what they will have or even if they will have something equivalent. It may be something totally different, new or nothing at all. UE5 is not a PS5 game engine, its a PS5, PC, Xbox, Mobile game engine and Epic has probably been working on its system way before there was a PS5 in development. Its not like SSDs have not been on the market way before the PS5 and its not like the roadmap for PC SSD tech already shows some really fast drives will be coming out before the PS5.
As I stated, I highly doubt Epic shared what they were doing with UE5 because they would love to sell the engine to Sony Devs just as much as they do with MS.








