Machiavellian said:
I am not saying anything about Sony devs using UE, I am saying you expect them to have the same tech which is incorrect. We have no clue how Sony Devs solve the same problems that Epic addressed in their demo or even if Sony devs thought up the same techniques. The only thing the PS5 has that Sony has promoted is the SSD. For all you know this was the main focus of Sony devs not a new lighting engine or even the Nanite system. We have no clue if Sony devs were even looking in the same direction as Epic engineers as development doesn't work that way. Your main statement stated that Sony devs will have Lumen and Nanite tech but we have no clue what they will have or even if they will have something equivalent. It may be something totally different, new or nothing at all. UE5 is not a PS5 game engine, its a PS5, PC, Xbox, Mobile game engine and Epic has probably been working on its system way before there was a PS5 in development. Its not like SSDs have not been on the market way before the PS5 and its not like the roadmap for PC SSD tech already shows some really fast drives will be coming out before the PS5. As I stated, I highly doubt Epic shared what they were doing with UE5 because they would love to sell the engine to Sony Devs just as much as they do with MS. |
Sony practically designed the whole ps5 around their SSD. Epic then shows that UE5's main feature is specifically designed with next gen SSD's in mind, yet you expect Sony's first party developers to not do the same thing with their own engines? That doesn't make sense.
Sony's been talking for ages about what their SSD is supposed to do; "to create richer scenes with more objects, more refined objects and more detailed textures than are seen on current-gen consoles". The Unreal 5 demo was just the first time we got to see what that means in practice. The only thing that surprises me is that Cerny didn't show something similar in that ps5 deep dive conference.
Last edited by goopy20 - on 21 May 2020






