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goopy20 said:
Machiavellian said:

I am not saying anything about Sony devs using UE, I am saying you expect them to have the same tech which is incorrect.  We have no clue how Sony Devs solve the same problems that Epic addressed in their demo or even if Sony devs thought up the same techniques.  The only thing the PS5 has that Sony has promoted is the SSD.  For all you know this was the main focus of Sony devs not a new lighting engine or even the Nanite system.

We have no clue if Sony devs were even looking in the same direction as Epic engineers as development doesn't work that way.  Your main statement stated that Sony devs will have Lumen and Nanite tech but we have no clue what they will have or even if they will have something equivalent.  It may be something totally different, new or nothing at all.  UE5 is not a PS5 game engine, its a PS5, PC, Xbox, Mobile game engine and Epic has probably been working on its system way before there was a PS5 in development.  Its not like SSDs have not been on the market way before the PS5 and its not like the roadmap for PC SSD tech already shows some really fast drives will be coming out before the PS5.

As I stated, I highly doubt Epic shared what they were doing with UE5 because they would love to sell the engine to Sony Devs just as much as they do with MS.

Sony practically designed the whole ps5 around their SSD. Epic shows that their Unreal 5 engine's main feature is specifically designed with next gen SSD's in mind, yet you expect Sony's first party developers to not do the same thing with their own engines? That doesn't make sense.

Sony's been talking for ages about what their SSD is supposed to do; "to create richer scenes with more objects, more refined objects and more detailed textures than are seen on current-gen consoles". The Unreal 5 demo was just the first time we got to see what that means in practice. The only thing that surprises me is that Cerny didn't show something similar in that deep dive GDC stream. 

The reason it doesn't make sense to you is that you probably never developed code on that type of level before.  All engine developers are not the same and how they tackle a problem also may be totally different.  Sony SSD is not needed for UE5, especially for Lumen and Nanite.  

As far as Sony SSD, what does that have to do with the 2 technologies Epic shared with their demo.  What makes you believe Epic and Sony were working in parallel on engine development.  You guys are way to hung up on the SSD.  I am saying Lumen and Nanite are Epic's tech,there is absolutely no guarantee that those same technology or even equivalent will be with any graphics engine Sony make.  Sony Devs could be making something totally different that tackle the same problem or they may use existing tech and not do anything on the order of Lumen and Nanite.  You really have no clue until we see their First party games.

The reason Cerny did not show anything is pretty easy, they probably do not have anything ready to show.  Believing that Sony will magically have the same tech as Epic seems crazy to me.  Epic showed what their engine can do, the PS5 just happens to be the hardware showed.  None of that means Sony is developing the exact same tech or even the same design.