zero129 said:
goopy20 said:
It definitely could have if Series X was the base platform and they released practically a different game on Xone with key features missing. But 343 studios already told us that's not going to happen. Instead, it will be like Halo 4 that looked pretty much identical on 360 and Xone, just with an upscaled resolution and higher fps. https://www.youtube.com/watch?v=FO_Lku6EGGg
The Slipstream engine can also do amazing things, but just like with Unreal 5, developers won't be able to take full advantage of it when a game also has to run on older hardware. Like I said, things like Lumen and Nanite were specifically designed for next gen consoles. Turn them off because you're supporting a platform that can't handle it, and you basically got the Unreal 4 engine (Even though I'm sure Unreal 5 has other new features they haven't shown yet, that don't require next gen hardware). I read Fortnite will migrate to Unreal 5 too, but does that mean it will all of a sudden look like a different game and have things like unlimited geometry? Probably not, it all depends on which platforms and hardware they're supporting.
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you know your just talking fudge now. Point out where 343 said that the xsx version will just be upscaled.
Being the exact same game does not equal looking the same you said so yourself when you admited PS4 could run the UE5 demo but without some of the nextgen effects.
IF that was the case about UE5 why would Epic be releasing it for every platform from mobile to top end pc's. Couldnt they just tell the mobile devs to use UE4?. Once again your whole reply is full of fudge and just like someone else said You admit to things and switch things to suit your agenda. Simple fact XSX is the most powerful Console ever and it will have games that show that power. But with the way your twisting things and trying to paint this image of yours by making thread after thread that it wont have nextgen games etc makes me thing your just trying to convince yourself that it wont but your fooling no one any more.
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343 Studios have said "The Xbox One is not going to be a second-class citizen. We're building it so it plays and looks fantastic on Xbox One, and then everything else is plus-plus-plus, but we've got a few tricks up our sleeves that we're thinking about."
Interpret that as you wish, but to me that sounds like a game designed to look as good as possible on Xone and the "plus-plus-plus" meaning higher res, higher resolution and probably some ray tracing effects. We'll know for sure in July, but what we know already is that it's designed as a cross-gen title, which typically means it's designed with parity in mind. If they had said we're building it for Series X, but we're also outsourcing a Xone version, it would have been a different story.
Back when Unreal 4 came out, Epic didn't support ps3/360 and developers had to use UE3 for those platforms. For whatever reason, Epic has decided to still support current gen with Unreal 5. The only take away from it is that it doesn't mean a thing if a game is build with UE5. It only means something when it's not a cross-gen title and they can actually use the next gen features that were demonstrated in the ps5 demo. Lumen and Nanite aren't things that can just be scaled down so you'll get that same demo on ps4, just with less rocks. They are next gen specific features of the engine that are simply not supported on current gen hardware.