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zero129 said:
goopy20 said:

343 Studios have said "The Xbox One is not going to be a second-class citizen. We're building it so it plays and looks fantastic on Xbox One, and then everything else is plus-plus-plus, but we've got a few tricks up our sleeves that we're thinking about."

Interpret that as you wish, but to me that sounds like a game designed to look as good as possible on Xone and the "plus-plus-plus" meaning higher res, higher resolution and probably some ray tracing effects. We'll know for sure in July, but what we know already is that it's designed as a cross-gen title, which typically means it's designed with parity in mind. If they had said we're building it for Series X, but we're also outsourcing a Xone version, it would have been a different story.

Back when Unreal 4 came out, Epic didn't support ps3/360 and developers had to use UE3 for those platforms. For whatever reason, Epic has decided to still support current gen with Unreal 5. The only take away from it is that it doesn't mean a thing if a game is build with UE5. It only means something when it's not a cross-gen title and they can actually use the next gen features that were demonstrated in the ps5 demo. Lumen and Nanite aren't things that can just be scaled down so you'll get that same demo on ps4, just with less rocks. They are next gen specific features of the engine that are simply not supported on current gen hardware. 

I ask again where did 343 say that it will be the "Exact" same game only upscaled.

Like you said if that UE5 demo was running on PS4 it would be the exact same game it would play the exact same. Everything is like the next gen effects you like so much would be a plus plus plus.. So how is this any different or once again does it only apply when it suits your agenda?.

And Lumen and nanite they are things that can be added to an already in development game so why would they need to scale them down for the xb1 version?.

The xb1 version will still look great without them effects so 343 wouldnt be lying however they are Plus plus plus effects so can easy run on the XsX version.

Dude... Nanite and Lumen aren't just plus-plus-plus effects you can turn on or off. Lumen and Nanite are designed to work together and are specific features that require next gen hardware. You can't scale down Nanite because without the SSD, there is no Nanite.

Think of it like this. Lets say you're building a cross gen game then yes, you can use Unreal 5. However, you will still need to keep in mind that the ps4 doesn't have a SSD, meaning streaming 8k movie quality assets on the fly and rendering huge worlds with unlimited geometry is going to set the ps4 on fire. Therefore, you can't really use Nanite. Now if you're making a next gen exclusive with Unreal 5, its a different story. Nanite would then allow you to basically go crazy with the core level and world design, and do things not possible on current gen. 

Last edited by goopy20 - on 20 May 2020