By using this site, you agree to our Privacy Policy and our Terms of Use. Close
LudicrousSpeed said:
goopy20 said:

It definitely could have if Series X was the base platform and they released practically a different game on Xone with key features missing. But 343 studios already told us that's not going to happen. Instead, it will be like Halo 4 that looked pretty much identical on 360 and Xone, just with an upscaled resolution and higher fps. https://www.youtube.com/watch?v=FO_Lku6EGGg

The Slipstream engine can also do amazing things, but just like with Unreal 5, developers won't be able to take full advantage of it when a game also has to run on older hardware. Like I said, things like Lumen and Nanite were specifically designed for next gen consoles. Turn them off because you're supporting a platform that can't handle it, and you basically got the Unreal 4 engine (Even though I'm sure Unreal 5 has other new features they haven't shown yet, that don't require next gen hardware). I read Fortnite will migrate to Unreal 5 too, but does that mean it will all of a sudden look like a different game and have things like unlimited geometry? Probably not, it all depends on which platforms and hardware they're supporting.

You used this same interview and this same cherry picked quote in another one of your threads, goop. And you were educated on it by multiple people. At least get some new material. Here is a full quote from that interview with Stinkles:

Obviously the special citizen will be Project Scarlett and we've worked with that hardware team to make sure Halo Infinite shows up amazingly on it, and work with them to make sure that we know how to make sure the game looks amazing on it, but it will be [available] for Xbox One and it will look incredible. And it will also be for PC for the first time, day and date so that's exciting for us too.

That's changed the way we develop and the way we think about things, but we are always shooting for the best possible hardware target. This time it's going to be up to you to decide whether it's going to be Scarlett or PC; it kind of depends on your PC at that point. But the Xbox One is not going to be a second-class citizen. We're building it so Halo Infinite plays and looks fantastic on Xbox One, and then everything else is plus-plus-plus, but we've got a few tricks up our sleeves that we're thinking about.

I bolded everything that could be viewed as positive for the XSX version and I underlined with italics the one quote you pulled out to paint your agenda. Remember when you tried to tell us you were optimistic about Microsoft? At least you have dropped that charade.

I'm sure it will look amazing on Series X and I guess you can interpret what 343 studios said in different ways. Maybe they will make full use of the Series X hardware and we end up seeing a completely different game than the X1 version. Or... its going to be a multiplatform game that has to run on average pc specs and the X1, which makes it kinda hard to take full advantage of things like the SSD. We will have our answer in July, I guess.