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Machiavellian said:
DonFerrari said:

When Sony is the one that defined the HW and capabilities then I'm pretty much sure their engines will have Nanite and Lumen type of technology in mind even before UE5 release for devs.

Not sure why you would believe that.  Lumen and Nanite are features of UE5 and I doubt that Epic was handing over that tech to Sony just because they used their hardware to demonstrate the engine.  I am sure Sony developers will have tech that take advantage of the PS5 but who knows if they were working on the same concepts.  There can be many different solutions to solve a particular problem.  Sony devs could have something better or worse or nothing at all at this time, there is no telling until we actually see something.  

On another note, building a new engine and then using it to produce games takes a long time.  Since we have no ideal how long Sony has worked on any new engine for their first party games it could be years before we see any results.  The advantage Epic has is that they are not making an engine and a game at the same time so they can concentrate 100% on their engine which is something they excel at.

 

Sony will have some RT elements on their engine (the lumen like as I said) and will take advantage of the SSD speed and I/O (the nanite like as I said). So the games Sony is developing for PS5 and the engine created for it will certainly put a good show on both aspects even before UE5 is released.

Sony developers hardly use UE5 so to expect they won't take advantage of their own HW is wrong.

Sony have know the HW they are working on for longer than Unreal, so their engine could be on the work for several years already.



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