goopy20 said:
Mr Puggsly said:
I mean the core game. In the case of God of War, its open like a 3D Metroidvania game. That's the scope the game was aiming for. The game is really a linear experience with some larger areas that have side quests and things hidden.
If the developers wanted to make something large scale like AC:Odyssey, BotW or Skyrim, that totally changes what the game is at its core. I mean you can't fly a dragon over the entire world of God of War or take a boat everywhere because it wasn't built that way, its not really an open world to begin with.
Gears 5 did something very similar as God of War. You now have these fairly large open areas to explore where you do side quests and main quests, but much of the game is still a linear experience because that's how scope they were going for. If MS decided they wanted to make Gears 6 a real open world shooter, that's totally feasible even on the X1. I mean games like Far Cry, Crysis 1, RDR, Just Cause, Division, Fallout and other titles would suggest this could happen even on X1 specs.
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A completely open world GOW was just an example. But yes, I do believe we'll see a ton of complex open world games with even better fidelity as we're currently seeing in games like GOW. You can't really compare that to the exploring parts in Gears 5 where you're just gliding through a barren wasteland with nothing to see or do.
BOTW is imo a good example of what an open world adventure game should be like. The graphics are obviously a bit simplistic, but sense of scale, the way you can travel through the world, the physics/ weather system and how they managed to make the world feel alive is pretty amazing. Hopefully we'll see a lot more games like that next gen. Of course, with much richer visuals, world simulations, physics and way more complex level design.
Imo something like that would get people a lot more excited (even if it's running in 1080p), than Gears 6 running in 4k/ 60fps.
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That's the point, that's what open world games have a lot of. You explore barren lands and eventually reach your destinations. In the case of Gears 5, you skiff around an open area and eventually go to more linear areas of the game that progress the story or do small side quests.
God of War is mostly linear paths where you beat up monsters and berate your son. Then there are larger open areas with side stuff to do, sometimes traveling around in your boat. These games actually share a lot of similarities in game design.
BotW is something entirely different, that's a truly open world game. I haven't played it much but I got the impression that dungeons are more linear sections of the games. Which is common, open world games tend to have more linear sections as well. The thing is that game is just doing something entirely different than say GoW or Gears 5, completely different game design choices that weren't limited to specs.
Gears 6 could be a large scale open world game and still achieve 4K/60 fps. I think you're missing the point, making a game like BotW is more about design choices than specs. Skyrim had an impressive dynamic world, it used impressive physics, it had dynamic weather and it felt more alive than the average game, they did this with 7th gen specs as well. Meanwhile I own BotW on Wii U, specs that are fairly close to 7th gen.