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Forums - Microsoft Discussion - Rumor: Xbox "Lockhart" specs leaked, is $300

Mr Puggsly said:
goopy20 said:

Look, we can argue about resolutions all day, but the fact remains that resolution isn't that big a deal for the average console gamer. Most people watch 1080p content all day and can hardly tell the difference between a 1080p or a 4k movie on a 55inch tv. If a game looks great, nobody is going to sit right in front of their tv and say "wait a minute, this is not even 4k!" and feel like they're getting a lackluster experience. 

The real question is how ambitious next gen games will still be if they're designed to run on a 4Tflops Series S and the Xone. Also, if we're talking about parity, what will developers be able to use those extra 8 Tflops for on Series X? My point is that they wouldn't be able to use it for anything except resolution, fps and a bump in graphics settings. Not the things that actually matter like larger/ richer levels, ai, physics, world simulations etc.

Having cheap options might sounds great, but it does come with a major trade off. The worst thing that could happen is if 3rd party developers would start using Series S as the lowest common denominator, limiting their ambitions across all platforms. I'm sure games would still look better than what we're seeing today, but it simply would be a much smaller leap than what it could have been without Series S.  

Agree with your first paragragh. But your previous comments about X1 resolutions was mostly wrong.

The ambition of future MS games isn't inherently limited by Series S or even X1. Is Doom Eternal and Witcher 3 limited by Switch? It also depends on the individual project as games can have features removed.

"larger/ richer levels, ai, physics, world simulations etc." For Series S, all of that can be maintained as that often has little to do with GPU TF. For X1, which will be supported for a period, can scale aspects back like we see on Switch ports for example.

In theory the only significant compromise Series S would make is 4TF vs 12TF. That means the S and X should support the exact same content with GPU heavy aspects being compromised for S. Whether that be performance, graphics settings and/or resolution.

Anyway, you aren't say anything new and for decades we've seen PCs games scale significantly for GPUs.

A powerful graphics card can play RDR2 at 4K/60/Ultra. A lesser card can play it well at 720p/30/Low. Either way you would be playing the exact same game. So if GPU TF is the only disparity, they can likely handle the same large scale and ambitious games.

If all ps4/Xone games were designed to release alongside a Switch version with parity in mind, those games would also be seriously compromised and we wouldn't even have games like RDR2 right now. Luckily that's not happening because games like Witcher 3 were developed separately and released much later. It does run, but it can drop to 810x456 in a town for example. So if that game would have been designed with parity in mind, they probably would have had to cut that from the game across all platforms. The Switch can somewhat get away with 456p because its a handheld, but good luck playing that resolution on a 55inch tv. 

All I'm saying is that any game will have to make concessions if it has to run on a range of different specs and the high-end will never be fully used to its potential. Just look at the mid-gen consoles. They were like 4 or 5 times more powerful than base consoles but they never felt like that big of an improvement. Why? Because developers could never really take advantage of the extra hardware since they had to aim for parity with the base consoles. In the end we got the exact same games with only a boost in res/ framerate. But here's a tech-demo of what's possible on a ps4 pro if it's not held back by base ps4 and is running at 1080p/30fps: https://www.youtube.com/watch?v=Lhpn96bbzkk

Last edited by goopy20 - on 23 March 2020

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Mr Puggsly said:
goopy20 said:

Look, we can argue about resolutions all day, but the fact remains that resolution isn't that big a deal for the average console gamer. Most people watch 1080p content all day and can hardly tell the difference between a 1080p or a 4k movie on a 55inch tv. If a game looks great, nobody is going to sit right in front of their tv and say "wait a minute, this is not even 4k!" and feel like they're getting a lackluster experience. 

The real question is how ambitious next gen games will still be if they're designed to run on a 4Tflops Series S and the Xone. Also, if we're talking about parity, what will developers be able to use those extra 8 Tflops for on Series X? My point is that they wouldn't be able to use it for anything except resolution, fps and a bump in graphics settings. Not the things that actually matter like larger/ richer levels, ai, physics, world simulations etc.

Having cheap options might sounds great, but it does come with a major trade off. The worst thing that could happen is if 3rd party developers would start using Series S as the lowest common denominator, limiting their ambitions across all platforms. I'm sure games would still look better than what we're seeing today, but it simply would be a much smaller leap than what it could have been without Series S.  

Agree with your first paragragh. But your previous comments about X1 resolutions was mostly wrong.

The ambition of future MS games isn't inherently limited by Series S or even X1. Is Doom Eternal and Witcher 3 limited by Switch? It also depends on the individual project as games can have features removed.

"larger/ richer levels, ai, physics, world simulations etc." For Series S, all of that can be maintained as that often has little to do with GPU TF. For X1, which will be supported for a period, can scale aspects back like we see on Switch ports for example.

In theory the only significant compromise Series S would make is 4TF vs 12TF. That means the S and X should support the exact same content with GPU heavy aspects being compromised for S. Whether that be performance, graphics settings and/or resolution.

Anyway, you aren't say anything new and for decades we've seen PCs games scale significantly for GPUs.

A powerful graphics card can play RDR2 at 4K/60/Ultra. A lesser card can play it well at 720p/30/Low. Either way you would be playing the exact same game. So if GPU TF is the only disparity, they can likely handle the same large scale and ambitious games.

Note how Doom Eternal on Switch doesn't have a release date and Witcher 3 was being ported for a year. Doom has the FPS cut in half, witcher is an early gen game which isn't graphically impressive by modern standards (on PS4)

Last edited by Otter - on 23 March 2020

goopy20 said:
Mr Puggsly said:

Agree with your first paragragh. But your previous comments about X1 resolutions was mostly wrong.

The ambition of future MS games isn't inherently limited by Series S or even X1. Is Doom Eternal and Witcher 3 limited by Switch? It also depends on the individual project as games can have features removed.

"larger/ richer levels, ai, physics, world simulations etc." For Series S, all of that can be maintained as that often has little to do with GPU TF. For X1, which will be supported for a period, can scale aspects back like we see on Switch ports for example.

In theory the only significant compromise Series S would make is 4TF vs 12TF. That means the S and X should support the exact same content with GPU heavy aspects being compromised for S. Whether that be performance, graphics settings and/or resolution.

Anyway, you aren't say anything new and for decades we've seen PCs games scale significantly for GPUs.

A powerful graphics card can play RDR2 at 4K/60/Ultra. A lesser card can play it well at 720p/30/Low. Either way you would be playing the exact same game. So if GPU TF is the only disparity, they can likely handle the same large scale and ambitious games.

If all ps4/Xone games were designed to release alongside a Switch version with parity in mind, those games would also be seriously compromised and we wouldn't even have games like RDR2 right now. Luckily that's not happening because games like Witcher 3 were developed separately and released much later. It does run, but it can drop to 810x456 at times. The Switch can somewhat get away with that because its a handheld, but good luck playing in that resolution on a 55inch tv. 

All I'm saying is that any game will have to make concessions if it has to run on a range of different specs and the high-end will never be fully used to its potential. Just look at the mid-gen consoles. They were like 4 or 5 times more powerful than base consoles but they never felt like that big of an improvement. Why? Because developers could never really take advantage of the extra hardware since they had to aim for parity with the base consoles. In the end we got the exact same games with only got a higher res and/or framerate. But here's a tech-demo of what's possible on a ps4 pro if it's not held back by base ps4 and is running at 1080p/30fps: https://www.youtube.com/watch?v=Lhpn96bbzkk

That's the thing, there isn't true parity between X1, Series S or Series X. A Series S version will have lower quality visual settings given the rumored disparity is GPU. The X1 version might be compromised in other ways kinda like Switch ports can be.

The Switch version of Witcher 3 on Switch doesen't just have lower graphics settings and resolution. They also made changes to geometry, AI density, etc. They reduced the load on GPU, CPU and RAM without breaking the game. Yeah, it looks terrible compared to other versions. Its the same game though running on surprisingly low specs. It demonstrates how much modern games can scale back spec demands.

Your argument is inconsistent. Sometines your concern is the Series S version could look bad. The simple solution for you is dont get the S. Meanwhile spec disparity isnt a big issue if its just GPU. I suspect you keep bouncing because you don't feel strongly either way.

Also I suspect you're in the PS camp. So do you really care if MS makes technically inferior games? Is that going to impact your Gamepass subscription.

Anywho, the Witcher 3 can technically function on specs well below X1 capabilities and well beyond. Yet its still a very ambitious product. Get the point? A core game can function often on limited specs.

Sometimes concessions could be exclusive to a version with limited specs. There are many examples from various generations as well. Just depends on the route MS goes.

The mid gen upgrades were simply designed to improve performance and visuals. However, if a game was designed specifically for X1X, that doesen't mean a base X1 port is impossible. Especially when the big disparity is GPU power.



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Otter said:

Note how Doom Eternal on Switch doesn't have a release date and Witcher 3 was being ported for a year. Doom has the FPS cut in half, witcher is an early gen game which isn't graphically impressive by modern standards (on PS4)

Doom Eternal will likely come soon. Given much of the work is already done. Some ports do come at the same time though. Optimizing for Switch objectively takes more work. A delay is better than a bad product

Cutting the fps to 30 is acceptable given the inferior specs. That doesen't change the fact its the same game.

Witcher 3 looks better than many games that came after and its open world.



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Mr Puggsly said:
goopy20 said:

If all ps4/Xone games were designed to release alongside a Switch version with parity in mind, those games would also be seriously compromised and we wouldn't even have games like RDR2 right now. Luckily that's not happening because games like Witcher 3 were developed separately and released much later. It does run, but it can drop to 810x456 at times. The Switch can somewhat get away with that because its a handheld, but good luck playing in that resolution on a 55inch tv. 

All I'm saying is that any game will have to make concessions if it has to run on a range of different specs and the high-end will never be fully used to its potential. Just look at the mid-gen consoles. They were like 4 or 5 times more powerful than base consoles but they never felt like that big of an improvement. Why? Because developers could never really take advantage of the extra hardware since they had to aim for parity with the base consoles. In the end we got the exact same games with only got a higher res and/or framerate. But here's a tech-demo of what's possible on a ps4 pro if it's not held back by base ps4 and is running at 1080p/30fps: https://www.youtube.com/watch?v=Lhpn96bbzkk

That's the thing, there isn't true parity between X1, Series S or Series X. A Series S version will have lower quality visual settings given the rumored disparity is GPU. The X1 version might be compromised in other ways kinda like Switch ports can be.

The Switch version of Witcher 3 on Switch doesen't just have lower graphics settings and resolution. They also made changes to geometry, AI density, etc. They reduced the load on GPU, CPU and RAM without breaking the game. Yeah, it looks terrible compared to other versions. Its the same game though running on surprisingly low specs. It demonstrates how much modern games can scale back spec demands.

Your argument is inconsistent. Sometines your concern is the Series S version could look bad. The simple solution for you is dont get the S. Meanwhile spec disparity isnt a big issue if its just GPU. I suspect you keep bouncing because you don't feel strongly either way.

Also I suspect you're in the PS camp. So do you really care if MS makes technically inferior games? Is that going to impact your Gamepass subscription.

Anywho, the Witcher 3 can technically function on specs well below X1 capabilities and well beyond. Yet its still a very ambitious product. Get the point? A core game can function often on limited specs.

Sometimes concessions could be exclusive to a version with limited specs. There are many examples from various generations as well. Just depends on the route MS goes.

The mid gen upgrades were simply designed to improve performance and visuals. However, if a game was designed specifically for X1X, that doesen't mean a base X1 port is impossible. Especially when the big disparity is GPU power.

As long as the console makes enough money for devs they will gladly port to X1 and PS4 for the next couple years or more. And also those games even if weren`t ported to both wouldn`t likely be revolutionary since hardly early gen releases are.



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Mr Puggsly said:
goopy20 said:

If all ps4/Xone games were designed to release alongside a Switch version with parity in mind, those games would also be seriously compromised and we wouldn't even have games like RDR2 right now. Luckily that's not happening because games like Witcher 3 were developed separately and released much later. It does run, but it can drop to 810x456 at times. The Switch can somewhat get away with that because its a handheld, but good luck playing in that resolution on a 55inch tv. 

All I'm saying is that any game will have to make concessions if it has to run on a range of different specs and the high-end will never be fully used to its potential. Just look at the mid-gen consoles. They were like 4 or 5 times more powerful than base consoles but they never felt like that big of an improvement. Why? Because developers could never really take advantage of the extra hardware since they had to aim for parity with the base consoles. In the end we got the exact same games with only got a higher res and/or framerate. But here's a tech-demo of what's possible on a ps4 pro if it's not held back by base ps4 and is running at 1080p/30fps: https://www.youtube.com/watch?v=Lhpn96bbzkk

That's the thing, there isn't true parity between X1, Series S or Series X. A Series S version will have lower quality visual settings given the rumored disparity is GPU. The X1 version might be compromised in other ways kinda like Switch ports can be.

The Switch version of Witcher 3 on Switch doesen't just have lower graphics settings and resolution. They also made changes to geometry, AI density, etc. They reduced the load on GPU, CPU and RAM without breaking the game. Yeah, it looks terrible compared to other versions. Its the same game though running on surprisingly low specs. It demonstrates how much modern games can scale back spec demands.

Your argument is inconsistent. Sometines your concern is the Series S version could look bad. The simple solution for you is dont get the S. Meanwhile spec disparity isnt a big issue if its just GPU. I suspect you keep bouncing because you don't feel strongly either way.

Also I suspect you're in the PS camp. So do you really care if MS makes technically inferior games? Is that going to impact your Gamepass subscription.

Anywho, the Witcher 3 can technically function on specs well below X1 capabilities and well beyond. Yet its still a very ambitious product. Get the point? A core game can function often on limited specs.

Sometimes concessions could be exclusive to a version with limited specs. There are many examples from various generations as well. Just depends on the route MS goes.

The mid gen upgrades were simply designed to improve performance and visuals. However, if a game was designed specifically for X1X, that doesen't mean a base X1 port is impossible. Especially when the big disparity is GPU power.

How do you know for a fact that Xbox games won't aim for parity across all of their consoles? Because to me that's exactly what it sounds like if they're saying Series X will target 4k/60fps. I don't care that the Series S versions would look bad, I care that the Series X will be held back by it and potentially the ps5 if it becomes the lowest common denominator for 3rd party games.

The thing with Witcher 3 is that it took a lot of work to get it to run on the Switch, so is MS really going to develop 4 different versions of all of their exclusives? Or will it be like they said, 1 game that scales up and down their family of devices? 

Last edited by goopy20 - on 23 March 2020

goopy20 said:
Mr Puggsly said:

That's the thing, there isn't true parity between X1, Series S or Series X. A Series S version will have lower quality visual settings given the rumored disparity is GPU. The X1 version might be compromised in other ways kinda like Switch ports can be.

The Switch version of Witcher 3 on Switch doesen't just have lower graphics settings and resolution. They also made changes to geometry, AI density, etc. They reduced the load on GPU, CPU and RAM without breaking the game. Yeah, it looks terrible compared to other versions. Its the same game though running on surprisingly low specs. It demonstrates how much modern games can scale back spec demands.

Your argument is inconsistent. Sometines your concern is the Series S version could look bad. The simple solution for you is dont get the S. Meanwhile spec disparity isnt a big issue if its just GPU. I suspect you keep bouncing because you don't feel strongly either way.

Also I suspect you're in the PS camp. So do you really care if MS makes technically inferior games? Is that going to impact your Gamepass subscription.

Anywho, the Witcher 3 can technically function on specs well below X1 capabilities and well beyond. Yet its still a very ambitious product. Get the point? A core game can function often on limited specs.

Sometimes concessions could be exclusive to a version with limited specs. There are many examples from various generations as well. Just depends on the route MS goes.

The mid gen upgrades were simply designed to improve performance and visuals. However, if a game was designed specifically for X1X, that doesen't mean a base X1 port is impossible. Especially when the big disparity is GPU power.

How do you know for a fact that Xbox games won't aim for parity across all of their consoles? Because to me that's exactly what it sounds like if they're saying Series X will target 4k/60fps. I don't care that the Series S versions would look bad, I care that the Series X will be held back by it and potentially the ps5 if it becomes the lowest common denominator for 3rd party games.

The thing with Witcher 3 is that it took a lot of work to get it to run on the Switch, so is MS really going to develop 4 different versions of all of their exclusives? Or will it be like they said and have 1 game that scales up and down their family of devices? 

A 4K/60 fps target is feasible on Series X with power to spare for vastly superuor visuals and scale than say X1 or X1X. However, MS also said developers have freedom so its uncertain what developers will target.

Given most games will be cross gen for a couple years, you may get more 4K/60 fps content than hoped.

You argue PS5 will be held back by Series S as well. That could only be for multiplat games. That's also a scenario where Series S is being treated as the lead platform for every aspect. The scenario also ignores Series S's only significant disparity is GPU power, an aspect of games that most easily scales. Hence, developers could treat PS5 as the lead and still lower visual settings to accomodate S's GPU.

4 different versions? Series S and X would get the same versions with tweaked visual settings and resolution. The X1 version may vary on developers approach. The PC version will just be whatever Series consoles get with lots of graphics settings to adjust.

I am sure numerous cross gen games will require extra work. Sometimes they may bring in other studios to do the work. Which is fairly common.



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Mr Puggsly said:
goopy20 said:

How do you know for a fact that Xbox games won't aim for parity across all of their consoles? Because to me that's exactly what it sounds like if they're saying Series X will target 4k/60fps. I don't care that the Series S versions would look bad, I care that the Series X will be held back by it and potentially the ps5 if it becomes the lowest common denominator for 3rd party games.

The thing with Witcher 3 is that it took a lot of work to get it to run on the Switch, so is MS really going to develop 4 different versions of all of their exclusives? Or will it be like they said and have 1 game that scales up and down their family of devices? 

A 4K/60 fps target is feasible on Series X with power to spare for vastly superuor visuals and scale than say X1 or X1X. However, MS also said developers have freedom so its uncertain what developers will target.

Given most games will be cross gen for a couple years, you may get more 4K/60 fps content than hoped.

You argue PS5 will be held back by Series S as well. That could only be for multiplat games. That's also a scenario where Series S is being treated as the lead platform for every aspect. The scenario also ignores Series S's only significant disparity is GPU power, an aspect of games that most easily scales. Hence, developers could treat PS5 as the lead and still lower visual settings to accomodate S's GPU.

4 different versions? Series S and X would get the same versions with tweaked visual settings and resolution. The X1 version may vary on developers approach. The PC version will just be whatever Series consoles get with lots of graphics settings to adjust.

I am sure numerous cross gen games will require extra work. Sometimes they may bring in other studios to do the work. Which is fairly common.

I understand that developers don't have to support Series S, but that will be a business decision. If more people buy Series S than the Series X, they will probably target Series S as the base console and make the X version run at 4k/60fps. 

My guess is that multiplatform games will run in a bit higher resolution on Series X compared to ps5. However, with the exclusives we could see a much bigger difference between Xbox and ps5 games. Who knows, but we could be seeing something like Gears 5 running at ultra setting in 4k/60fps on Series X vs a 1080p or 1440p GOW2 that'll look like a cross between GOW and BOTW on steroids.



KiigelHeart said:
Surely if Lockheart has the same superfast SSD as Series X rest of the specs won't matter much?

Oh boy... 😂



goopy20 said:
Mr Puggsly said:

A 4K/60 fps target is feasible on Series X with power to spare for vastly superuor visuals and scale than say X1 or X1X. However, MS also said developers have freedom so its uncertain what developers will target.

Given most games will be cross gen for a couple years, you may get more 4K/60 fps content than hoped.

You argue PS5 will be held back by Series S as well. That could only be for multiplat games. That's also a scenario where Series S is being treated as the lead platform for every aspect. The scenario also ignores Series S's only significant disparity is GPU power, an aspect of games that most easily scales. Hence, developers could treat PS5 as the lead and still lower visual settings to accomodate S's GPU.

4 different versions? Series S and X would get the same versions with tweaked visual settings and resolution. The X1 version may vary on developers approach. The PC version will just be whatever Series consoles get with lots of graphics settings to adjust.

I am sure numerous cross gen games will require extra work. Sometimes they may bring in other studios to do the work. Which is fairly common.

I understand that developers don't have to support Series S, but that will be a business decision. If more people buy Series S than the Series X, they will probably target Series S as the base console and make the X version run at 4k/60fps. 

My guess is that multiplatform games will run in a bit higher resolution on Series X compared to ps5. However, with the exclusives we could see a much bigger difference between Xbox and ps5 games. Who knows, but we could be seeing something like Gears 5 running at ultra setting in 4k/60fps on Series X vs a 1080p or 1440p GOW2 that'll look like a cross between GOW and BOTW on steroids.

Again, developers could also drop graphics settings along with resolution to better accomodate the Series S. But many 9th gen games will likely target 4K or dynamic 4K.

What about Gears 6? Will that be 4K/60 fps/ultra vs 1080p/30 fps God of War 2?

Also, why would GoW2 become BotW? GoW at its core is a linear action game. There are some fairly large areas to explore but its in separated areas, not a big map like Skyrim or BotW. That wasn't for specs reasons, that was a design choice.

GoW2 could be become an open world game right now on PS4 if that was a design choice. It could be like AC:Odyssey with Kratos.

Last, I really hope GoW2 is 1080p/30 fps on PS5. That sounds incredibly likely.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)