Conina said:
goopy20 said:
But don't you need roughly twice the processing power to go from 720p to 1440p and hit the same 30fps? Also, for argument sake, lets say that game is 100% optimized on Series X and there's no head room to play with. It's a visual spectacle that pushes Series X to its limits and even has some drops here and there below 30fps, just like we're seeing with most console games today.
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The Xbox One S only has 23.3% of the Xbox One X flops performance (1.4 / 6.0 TFlops). The Xbox One only has 21.7% of the Xbox One X flops performance (1.3 / 6.0 TFlops). Their resolution is usually 25% of the Xbox One X resolution (1080p instead of 4K, 900p instead of 1800p, 800p instead of 1600p, 720p instead of 1440p). But their performance is also often a bit worse.
The Lockhart would probably have 33.3% of the Xbox Series X flops performance (4.05? / 12.15 TFlops). So the gap between Lockhart + Xbox Series X would be much smaller than in this gen. If the Lockhart resolution is again 25% of the Xbox One X resolution (1080p instead of 4K, 900p instead of 1800p, 800p instead of 1600p, 720p instead of 1440p), running as smooth as the X console shouldn't be a problem.
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Like I said, Series S only makes sense if Series X games would all run in native 4k. Because yes, then they could just downscale to 1080p and you will get roughly the same fps at the same graphics settings.
The whole point I'm trying to make here is that wasting so much resources on forcing native 4k will bite them in the ass. The reason is that the ps5 won't need to target native 4k and will likely go for 1440p or maybe even 1080p with a focus on maximum fidelity instead. Is it that hard to grasp that developers would be seriously limited if Series X would be wasting half its Tflops on a resolution boost that most people won't even notice? Or by making their games 120fps, while hardly anyone has a 120fps capable tv...
It's almost exactly like the X1X. It's 4 times more powerful than the Xone and could potentially put out much better graphics. However, developers could never really tap into that extra horse power because it wasn't designed to fragment the base audience. Instead all they could do is raise the resolution/ fps of X1 games and put a sticker on the box that says "optimized for X1X". With Series X it will be the same thing, they will have a rack of Xbox games that you can play on 4 different consoles and main stream pc, and a sticker that'll say "optimized for Series X". Sony won't have that, they will just have ps5 games that were specifically designed for a single platform allowing developers to push its capabilities to its fullest.
Why next-gen consoles shouldn't focus on 'true 4K'
The danger in prioritising 'true 4K' across the board is that too much of those extra GPU resources will be spent painting pixels, with not enough power dedicated to providing an actual leap in graphical fidelity - the stuff that actually matters in defining new experiences associated with a new wave of console hardware.
https://www.eurogamer.net/articles/digitalfoundry-2018-why-next-gen-consoles-shouldnt-focus-on-true-4k-rendering
Last edited by goopy20 - on 21 March 2020