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goopy20 said:
Conina said:

Probably 720p/30 fps if they are lazy or 800p to 900p with additional tweaks.

It also depends how much headroom the 1440p/30fps has. If 35 - 40 fps are possible for the Series X unlocked and they lock it down to 30 fps for consistency, 800p/30 fps with the same settings or 900p - 1080p with additional tweaks could be possible.

But don't you need roughly twice the processing power to go from 720p to 1440p and hit the same 30fps? Also, for argument sake, lets say that game is 100% optimized on Series X and there's no head room to play with. It's a visual spectacle that pushes Series X to its limits and even has some drops here and there below 30fps, just like we're seeing with most console games today.

The Xbox One S only has 23.3% of the Xbox One X flops performance (1.4 / 6.0 TFlops). The Xbox One only has 21.7% of the Xbox One X flops performance (1.3 / 6.0 TFlops). Their resolution is usually 25% of the Xbox One X resolution (1080p instead of 4K, 900p instead of 1800p, 800p instead of 1600p, 720p instead of 1440p). But their performance is also often a bit worse.

The Lockhart would probably have 33.3% of the Xbox Series X flops performance (4.05? / 12.15 TFlops). So the gap between Lockhart + Xbox Series X would be much smaller than in this gen. If the Lockhart resolution is again 25% of the Xbox One X resolution (1080p instead of 4K, 900p instead of 1800p, 800p instead of 1600p, 720p instead of 1440p), running as smooth as the X console shouldn't be a problem.