goopy20 said:
But don't you need roughly twice the processing power to go from 720p to 1440p and hit the same 30fps? Also, for argument sake, lets say that game is 100% optimized on Series X and there's no head room to play with. It's a visual spectacle that pushes Series X to its limits and even has some drops here and there below 30fps, just like we're seeing with most console games today. |
The Xbox One S only has 23.3% of the Xbox One X flops performance (1.4 / 6.0 TFlops). The Xbox One only has 21.7% of the Xbox One X flops performance (1.3 / 6.0 TFlops). Their resolution is usually 25% of the Xbox One X resolution (1080p instead of 4K, 900p instead of 1800p, 800p instead of 1600p, 720p instead of 1440p). But their performance is also often a bit worse.
The Lockhart would probably have 33.3% of the Xbox Series X flops performance (4.05? / 12.15 TFlops). So the gap between Lockhart + Xbox Series X would be much smaller than in this gen. If the Lockhart resolution is again 25% of the Xbox One X resolution (1080p instead of 4K, 900p instead of 1800p, 800p instead of 1600p, 720p instead of 1440p), running as smooth as the X console shouldn't be a problem.