Conina said:
The Xbox One S only has 23.3% of the Xbox One X flops performance (1.4 / 6.0 TFlops). The Xbox One only has 21.7% of the Xbox One X flops performance (1.3 / 6.0 TFlops). Their resolution is usually 25% of the Xbox One X resolution (1080p instead of 4K, 900p instead of 1800p, 800p instead of 1600p, 720p instead of 1440p). But their performance is also often a bit worse. The Lockhart would probably have 33.3% of the Xbox Series X flops performance (4.05? / 12.15 TFlops). So the gap between Lockhart + Xbox Series X would be much smaller than in this gen. If the Lockhart resolution is again 25% of the Xbox One X resolution (1080p instead of 4K, 900p instead of 1800p, 800p instead of 1600p, 720p instead of 1440p), running as smooth as the X console shouldn't be a problem. |
And with it at 25% the res with 33% of the power you would still have some margin to help some other aspects, perhaps upscale for titles that render 720-900p or more anti-aliasing.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







