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goopy20 said:

I don't think it's an extreme scenario that next gen consoles will take a giant leap in fidelity, isn't that pretty much what we should be expecting from next gen games lol. But I don't see that happening if they're all running at native 4k/60fps. Especially if there are already some current gen games that can't hit 60 fps on a RTX2080ti at native 4k. And no GOW isn't native 4k/60fps, it's checkerboard 4k at 30fps or 1080p/60fps.

Ultimately, while the debate will continue to rage about the effectiveness of the technique, checkerboarding makes a lot of sense here - it would be impossible to render a game like God of War at native 4K on a PS4 Pro while maintaining a smooth frame-rate, and the visual payback compared to some of the 1800p and 1620p games we've seen is self-evident.

https://www.eurogamer.net/articles/digitalfoundry-2018-god-of-war-tech-analysis

Series X's specs are great but MS is really creating a problem for themselves by focusing so much on compatibility with pc and their current gen consoles. I mean think about Halo Infinite. We will have the base Xone running the game in 1080p/30fps, a X1X version probably running at 4k/30fps, a Lockhart version running at 4k/60fps and a Series X version running in 4k/120fps with a bump in (inefficient) graphics settings. In the end, no matter which console you're playing on, you will still be getting the exact same game that was designed for the lowest common denominator. They'll probably drop X1 support after a year or so, but what about X1X and the fact that all their exclusives will still have to run on a 4Tflops Lockhart for the remainder of the console generation? 

It's going to be weird as hell and Sony will be laughing their asses off when their ps5 exclusives start pouring out, completely unhindered by compatibility with weaker hardware, and where those extra resources can be used in a ton of stuff that's more exciting than just native 4k and extra fps. Especially if their SSD tech is such a game changer as Sony believes it is and isn't even available on pc.

You start with a straw man. I essentially said PS5 could do 4K/60 fps in God of War and still have a lot of power to spare. What I said was factual, but your response was irrelevant.

Halo Infinite is a game that was designed for X1 at its core, but will have assets and effects that are much higher quality than X1 or even X1X will get. I anticipate this because we've already seen that with other 1st party games. As far as performance goes, nothing has been confirmed. But I assume X1 will be 30 fps campaign, 60 fps MP. While X1X may get 60 fps in campaign, much like Gears 5.

If Sony makes better looking games, good for them. My favorite games this gen haven't necessarily been the best looking. Many of the most popular games haven't been the best looking either.

Last edited by Mr Puggsly - on 22 March 2020

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