Mr Puggsly said:
Agree with your first paragragh. But your previous comments about X1 resolutions was mostly wrong. The ambition of future MS games isn't inherently limited by Series S or even X1. Is Doom Eternal and Witcher 3 limited by Switch? It also depends on the individual project as games can have features removed. "larger/ richer levels, ai, physics, world simulations etc." For Series S, all of that can be maintained as that often has little to do with GPU TF. For X1, which will be supported for a period, can scale aspects back like we see on Switch ports for example. In theory the only significant compromise Series S would make is 4TF vs 12TF. That means the S and X should support the exact same content with GPU heavy aspects being compromised for S. Whether that be performance, graphics settings and/or resolution. Anyway, you aren't say anything new and for decades we've seen PCs games scale significantly for GPUs. A powerful graphics card can play RDR2 at 4K/60/Ultra. A lesser card can play it well at 720p/30/Low. Either way you would be playing the exact same game. So if GPU TF is the only disparity, they can likely handle the same large scale and ambitious games. |
Note how Doom Eternal on Switch doesn't have a release date and Witcher 3 was being ported for a year. Doom has the FPS cut in half, witcher is an early gen game which isn't graphically impressive by modern standards (on PS4)
Last edited by Otter - on 23 March 2020






