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goopy20 said:
Mr Puggsly said:

That's the thing, there isn't true parity between X1, Series S or Series X. A Series S version will have lower quality visual settings given the rumored disparity is GPU. The X1 version might be compromised in other ways kinda like Switch ports can be.

The Switch version of Witcher 3 on Switch doesen't just have lower graphics settings and resolution. They also made changes to geometry, AI density, etc. They reduced the load on GPU, CPU and RAM without breaking the game. Yeah, it looks terrible compared to other versions. Its the same game though running on surprisingly low specs. It demonstrates how much modern games can scale back spec demands.

Your argument is inconsistent. Sometines your concern is the Series S version could look bad. The simple solution for you is dont get the S. Meanwhile spec disparity isnt a big issue if its just GPU. I suspect you keep bouncing because you don't feel strongly either way.

Also I suspect you're in the PS camp. So do you really care if MS makes technically inferior games? Is that going to impact your Gamepass subscription.

Anywho, the Witcher 3 can technically function on specs well below X1 capabilities and well beyond. Yet its still a very ambitious product. Get the point? A core game can function often on limited specs.

Sometimes concessions could be exclusive to a version with limited specs. There are many examples from various generations as well. Just depends on the route MS goes.

The mid gen upgrades were simply designed to improve performance and visuals. However, if a game was designed specifically for X1X, that doesen't mean a base X1 port is impossible. Especially when the big disparity is GPU power.

How do you know for a fact that Xbox games won't aim for parity across all of their consoles? Because to me that's exactly what it sounds like if they're saying Series X will target 4k/60fps. I don't care that the Series S versions would look bad, I care that the Series X will be held back by it and potentially the ps5 if it becomes the lowest common denominator for 3rd party games.

The thing with Witcher 3 is that it took a lot of work to get it to run on the Switch, so is MS really going to develop 4 different versions of all of their exclusives? Or will it be like they said and have 1 game that scales up and down their family of devices? 

A 4K/60 fps target is feasible on Series X with power to spare for vastly superuor visuals and scale than say X1 or X1X. However, MS also said developers have freedom so its uncertain what developers will target.

Given most games will be cross gen for a couple years, you may get more 4K/60 fps content than hoped.

You argue PS5 will be held back by Series S as well. That could only be for multiplat games. That's also a scenario where Series S is being treated as the lead platform for every aspect. The scenario also ignores Series S's only significant disparity is GPU power, an aspect of games that most easily scales. Hence, developers could treat PS5 as the lead and still lower visual settings to accomodate S's GPU.

4 different versions? Series S and X would get the same versions with tweaked visual settings and resolution. The X1 version may vary on developers approach. The PC version will just be whatever Series consoles get with lots of graphics settings to adjust.

I am sure numerous cross gen games will require extra work. Sometimes they may bring in other studios to do the work. Which is fairly common.



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