Mr Puggsly said:
A 4K/60 fps target is feasible on Series X with power to spare for vastly superuor visuals and scale than say X1 or X1X. However, MS also said developers have freedom so its uncertain what developers will target. Given most games will be cross gen for a couple years, you may get more 4K/60 fps content than hoped. You argue PS5 will be held back by Series S as well. That could only be for multiplat games. That's also a scenario where Series S is being treated as the lead platform for every aspect. The scenario also ignores Series S's only significant disparity is GPU power, an aspect of games that most easily scales. Hence, developers could treat PS5 as the lead and still lower visual settings to accomodate S's GPU. 4 different versions? Series S and X would get the same versions with tweaked visual settings and resolution. The X1 version may vary on developers approach. The PC version will just be whatever Series consoles get with lots of graphics settings to adjust. I am sure numerous cross gen games will require extra work. Sometimes they may bring in other studios to do the work. Which is fairly common. |
I understand that developers don't have to support Series S, but that will be a business decision. If more people buy Series S than the Series X, they will probably target Series S as the base console and make the X version run at 4k/60fps.
My guess is that multiplatform games will run in a bit higher resolution on Series X compared to ps5. However, with the exclusives we could see a much bigger difference between Xbox and ps5 games. Who knows, but we could be seeing something like Gears 5 running at ultra setting in 4k/60fps on Series X vs a 1080p or 1440p GOW2 that'll look like a cross between GOW and BOTW on steroids.







