By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Puggsly said:
goopy20 said:

A completely open world GOW was just an example. But yes, I do believe we'll see a ton of complex open world games with even better fidelity as we're currently seeing in games like GOW. You can't really compare that to the exploring parts in Gears 5 where you're just gliding through a barren wasteland with nothing to see or do.

BOTW is imo a good example of what an open world adventure game should be like. The graphics are obviously a bit simplistic, but sense of scale, the way you can travel through the world, the physics/ weather system and how they managed to make the world feel alive is pretty amazing. Hopefully we'll see a lot more games like that next gen. Of course, with much richer visuals, world simulations, physics and way more complex level design.

Imo something like that would get people a lot more excited (even if it's running in 1080p), than Gears 6 running in 4k/ 60fps.

That's the point, that's what open world games have a lot of. You explore barren lands and eventually reach your destinations. In the case of Gears 5, you skiff around an open area and eventually go to more linear areas of the game that progress the story or do small side quests.

God of War is mostly linear paths where you beat up monsters and berate your son. Then there are larger open areas with side stuff to do, sometimes traveling around in your boat. These games actually share a lot of similarities in game design.

BotW is something entirely different, that's a truly open world game. I haven't played it much but I got the impression that dungeons are more linear sections of the games. Which is common, open world games tend to have more linear sections as well. The thing is that game is just doing something entirely different than say GoW or Gears 5, completely different game design choices that weren't limited to specs.

Gears 6 could be a large scale open world game and still achieve 4K/60 fps. I think you're missing the point, making a game like BotW is more about design choices than specs. Skyrim had an impressive dynamic world, it used impressive physics, it had dynamic weather and it felt more alive than the average game, they did this with 7th gen specs as well. Meanwhile I own BotW on Wii U, specs that are fairly close to 7th gen.

I think all design choices are dictated by hardware limits. The Gow games used to be super linear until they were able to do a more open level approach on ps4 and did the reboot. But going linear or open world always has its pros and cons. Uncharted 4 for example, wouldn't really work as a true open world game, sure they did a bit more open levels, but it's not like you can jump in a plane and parachute drop on any mountain you see in the far distance. Games like GTA have an amazing open world but they're also limited in what they can do with their indoor locations and why the missions tend to get boring after a while. What we'll hopefully see next gen is the best of both worlds with a huge leap in what we're used to seeing when it comes to level design. I also have no idea what to expect but Star Citizen is probably the only game that can give us a clue.  https://www.youtube.com/watch?v=hqXZhnrkBdo

Last edited by goopy20 - on 25 March 2020