Mr Puggsly said:
I mean the core game. In the case of God of War, its open like a 3D Metroidvania game. That's the scope the game was aiming for. The game is really a linear experience with some larger areas that have side quests and things hidden. If the developers wanted to make something large scale like AC:Odyssey, BotW or Skyrim, that totally changes what the game is at its core. I mean you can't fly a dragon over the entire world of God of War or take a boat everywhere because it wasn't built that way, its not really an open world to begin with. Gears 5 did something very similar as God of War. You now have these fairly large open areas to explore where you do side quests and main quests, but much of the game is still a linear experience because that's how scope they were going for. If MS decided they wanted to make Gears 6 a real open world shooter, that's totally feasible even on the X1. I mean games like Far Cry, Crysis 1, RDR, Just Cause, Division, Fallout and other titles would suggest this could happen even on X1 specs. |
I do agree with you.
My point is that if they had better specs on SSD, RAM, GPU, CPU they may have even changed the core because they may have limited several stuff on deciding the core exactly because they were aware of the limits.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







