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Mr Puggsly said:
goopy20 said:

I think all design choices are dictated by hardware limits. The Gow games used to be super linear until they were able to do a more open level approach on ps4 and did the reboot. But going linear or open world always has its pros and cons. Uncharted 4 for example, wouldn't really work as a true open world game, sure they did a bit more open levels, but it's not like you can jump in a plane and parachute to anything you see in the far distance. Games like GTA have an amazing open world but they're also limited in what they can do with their indoor locations and why the missions tend to get boring after a while. What we'll hopefully see next gen is the best of both worlds with a huge leap in what we're used to seeing when it comes to level design. I also have no idea what to expect but Star Citizen is probably the only game that can give us a clue.  https://www.youtube.com/watch?v=hqXZhnrkBdo

PS2/PS3 era GoW games were linear by choice. They were story driven, Metroidvania games by design.

GoW on PS4 has the illusion of being a much more open game than it really is, but its only in sections. In comparison PS3 has many truly open world games.

Uncharted games don't work as an open world game for many reasons. The first being the levels are generally linear story driven experiences with lots of scripted events and puzzles. Many games are designed like that, which is why it doesn't make sense for everything to be open world.

A big reason GTA lacks indoor locations is because that isn't the scope the game is aiming for. There are indoor locations in the game, but walking into every building isn't crucial to that experience. It would be a waste of time and resources focusing on that as well.

Even a game like Spiderman puts its attention on a great looking city because that's where you're spending most of your time doing missions, exploring, etc. You don't need to walk into every building. While missions that take place in buildings are more carefully designed for a linear experience. Hence, I anticipate that to be the trend next gen as well for numerous reasons.

I don't remember GoW on PS2/3 being metroidvania, you didn't really do a lot of backtracking and unlocking areas in the same location with new powers. For me they were much more of a "adventure game" or even corridor or sequential phase hack and slash.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."