By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Puggsly said:
goopy20 said:

I understand that developers don't have to support Series S, but that will be a business decision. If more people buy Series S than the Series X, they will probably target Series S as the base console and make the X version run at 4k/60fps. 

My guess is that multiplatform games will run in a bit higher resolution on Series X compared to ps5. However, with the exclusives we could see a much bigger difference between Xbox and ps5 games. Who knows, but we could be seeing something like Gears 5 running at ultra setting in 4k/60fps on Series X vs a 1080p or 1440p GOW2 that'll look like a cross between GOW and BOTW on steroids.

Again, developers could also drop graphics settings along with resolution to better accomodate the Series S. But many 9th gen games will likely target 4K or dynamic 4K.

What about Gears 6? Will that be 4K/60 fps/ultra vs 1080p/30 fps God of War 2?

Also, why would GoW2 become BotW? GoW at its core is a linear action game. There are some fairly large areas to explore but its in separated areas, not a big map like Skyrim or BotW. That wasn't for specs reasons, that was a design choice.

GoW2 could be become an open world game right now on PS4 if that was a design choice. It could be like AC:Odyssey with Kratos.

Last, I really hope GoW2 is 1080p/30 fps on PS5. That sounds incredibly likely.

Eeeeerr there is no indication that if the specs were different like faster SSD the design choices would be the same.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."