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Forums - Gaming Discussion - Dark Souls is overrated, it simply isn't fun

It was a ton of fun for me and my own opinion is the only one that matters when it comes to "whats fun".



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I agree with several others here.  Just because an individual doesn't care for something, does not mean that the over all view or "rating" of something is then not true.  Or, to make a statement such as that, then back it up with honest to goodness facts that other people would have to get behind.

I haven't played it yet, but its on my shelf.  Been too stuck on MHGU to do anything else.  Ill find out soon enough whether or not I like it, or find it "fun".  Regardless, its a great game that deserved the praise it got.



I personally feel they are the best thing to happen to gaming in the last decade. They are so far above any other game out there that I wonder if any game will ever take Bloodborne's spot as #1 in my favorite games list, probably not.



Its ok, we all have shit opinions on something



 

AngryLittleAlchemist said:

Truly some amazing arguments here. Sheer powerful points such as "I don’t know what it is but the game, to me, just feels tedious" and "I’m 10-12 h in and simply don’t get hooked" provide the backbone for a well thought-out critique and thus justification of why Dark Souls is truly overrated. You sir have convinced me - it went from being one of my favorite games ever to being a title which I genuinely hate and I am now calling up Sony support as we speak to see if I can get a possible refund. I didn't think it could be done, but you did it.

I'm just gonna respond to this in a way that makes it clear I'm 'reblogging' your response. 



My Console Library:

PS5, Switch

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Top 6 this generation: 
Bloodborne, Sekiro: Shadows Die Twice, God of War, The Legend of Zelda: Breath of the Wild, Dark Souls III, Red Dead Redemption II, Rock Band 4

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Spindel said:
AngryLittleAlchemist said:

Truly some amazing arguments here. Sheer powerful points such as "I don’t know what it is but the game, to me, just feels tedious" and "I’m 10-12 h in and simply don’t get hooked" provide the backbone for a well thought-out critique and thus justification of why Dark Souls is truly overrated. You sir have convinced me - it went from being one of my favorite games ever to being a title which I genuinely hate and I am now calling up Sony support as we speak to see if I can get a possible refund. I didn't think it could be done, but you did it.

I’m truly sorry for having a different subjective opinion than you.

 

Just out of curiosity, how many hours should I play before it becomes more fun?

Game's just not for you, bro. If you haven't gotten on board after 10-12 hours, you likely won't. 

Personally, though? I didn't like it until I played the remastered version on PS4. I had played Bloodborne and Dark Souls III first and the original felt clunky and I hated half the bosses and areas when I beat it the first time on PS3. Then it came out again, I knew what I was doing, and Blighttown actually functioned so I loved it. IT's now one of my all-time favourites (Though I still like Bloodborne and DSIII more).

Git Gud and you'll love it.

Seriously! The term is reductive and exclusionary and I hate it but there's some truth to it. Dark Souls is one of those "you won't like it if you let it kick your ass" games. for most I know, the switch is flipped once they 'get' it and start getting good at it.  For some that's 1-2 hours in, for others - like me - that's not until New Game +. I stay either stick with it until you like it or give up on it. don't seek outside influence to keep going or you'll just resent it



My Console Library:

PS5, Switch

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Top 6 this generation: 
Bloodborne, Sekiro: Shadows Die Twice, God of War, The Legend of Zelda: Breath of the Wild, Dark Souls III, Red Dead Redemption II, Rock Band 4

Not every game is for everyone, so it's alright that you don't like Dark Souls.

However, calling something overrated is devaluing the opinions of others. It's a poor word, because when someone says something is overrated, they are basically saying all the people who praise the game are wrong. Games like Dark Souls and Bloodborne have acclaim for a reason, even if you don't like it.



Since I’m getting flamed by butt hurt DS fans anyway, let’s fire away.

- note that the following statements might be true only to the remaster

The legendary unforgivingness is still accompanied by retarded enemies. The ”boss” monster in Undead Burg comes to mind, the one on the wall, I meet it start doge rolling around it and it falls off the wall and dies, not a scratch on me and not a single blow dealt I still win. To DS defense retarded enemies occur in lots of different games, but there are better.

Poor design choices
You can’t pause the game. This must be made by design but it’s stupid. Sorry revered DS for having a real life having to pick up the phone or answer to my kids in a situation with enemies.

Inventory menu when you first open it is just a small blip in the upper corner easy to miss that you have up but it blocks attack and blocking actions if it’s up. Dying because of this has nothing to with the unforgivingness or ”difficulty”. This is just poor design.

No interupt of actions. I understand that this is somewhat to counter just spamming attack button but the way it is implemented is in some cases just bad design. Let me give an example: hold the shield up enemy slashes its sword I hit parry button to deflect sword, I hit parry a tad to late so instead of parrying i just block the hit with drain on stamina and minor drain on health as result. All fair. But after enemies attack is finished parry animation plays. Sorry this is not a good ”anti spam button” design this is just frustating design.

Another one is: successful parry and counter attack, game drops enemy lock on, why? It doesn’t drop he lock on if I just kill an enemy the normal way.



Spindel said:
Since I’m getting flamed by butt hurt DS fans anyway, let’s fire away.

- note that the following statements might be true only to the remaster

The legendary unforgivingness is still accompanied by retarded enemies. The ”boss” monster in Undead Burg comes to mind, the one on the wall, I meet it start doge rolling around it and it falls off the wall and dies, not a scratch on me and not a single blow dealt I still win. To DS defense retarded enemies occur in lots of different games, but there are better.

Poor design choices
You can’t pause the game. This must be made by design but it’s stupid. Sorry revered DS for having a real life having to pick up the phone or answer to my kids in a situation with enemies.

Inventory menu when you first open it is just a small blip in the upper corner easy to miss that you have up but it blocks attack and blocking actions if it’s up. Dying because of this has nothing to with the unforgivingness or ”difficulty”. This is just poor design.

No interupt of actions. I understand that this is somewhat to counter just spamming attack button but the way it is implemented is in some cases just bad design. Let me give an example: hold the shield up enemy slashes its sword I hit parry button to deflect sword, I hit parry a tad to late so instead of parrying i just block the hit with drain on stamina and minor drain on health as result. All fair. But after enemies attack is finished parry animation plays. Sorry this is not a good ”anti spam button” design this is just frustating design.

Another one is: successful parry and counter attack, game drops enemy lock on, why? It doesn’t drop he lock on if I just kill an enemy the normal way.

Sorry mate, but those were some pretty crappy reasons to dislike the game. You dislike that the bosses can fall off the stage if your position is just right? Why? That is just 1 of many ways you can kill that boss, did you known that you can also go up the ladder and do a mid air attack on his head taking pretty much half his health and you can do it more than once.

People not closing the inventory menu or the pick up item prompt is a very common rookie mistake and it shouldnt take you more than a few hours playing the game to get used to it. The controls feel different because they are, it is not the games fault that gamers have gotten used to the same control scheme in every action or shooter game nowadays. Again it takes a few hours to get a feel for it. 

It just feels to me that your are not immersing yourself in the game or the experience. Seems you just want something to kill time and just to say you played it. This is very normal for casual gamers which is why the soul series is not recommended to casual players. The best way to play souls games is to immerse yourself, look for every detail in the environment, read item descriptions, pay attention to what the characters have to say. This is not the kinda of games that you just pick up and just button smash your way to the end just to say you completed it. Although It can be, but its obviously not any fun that way as you can see.



As I said in my first post, after 4 Souls games, I find combat to be very average (lack of feints is especially annoying), but quite sufficient to enjoy the games.
For me strength of Souls is not their combat, but their atmosphere, level design and keeping you always vigilant (and yes, no pause anywhere is part of that).

If you don't like it much so far, I suggest moving on...perhaps you should try DSIII, it's probably most accessible of the bunch.