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Since I’m getting flamed by butt hurt DS fans anyway, let’s fire away.

- note that the following statements might be true only to the remaster

The legendary unforgivingness is still accompanied by retarded enemies. The ”boss” monster in Undead Burg comes to mind, the one on the wall, I meet it start doge rolling around it and it falls off the wall and dies, not a scratch on me and not a single blow dealt I still win. To DS defense retarded enemies occur in lots of different games, but there are better.

Poor design choices
You can’t pause the game. This must be made by design but it’s stupid. Sorry revered DS for having a real life having to pick up the phone or answer to my kids in a situation with enemies.

Inventory menu when you first open it is just a small blip in the upper corner easy to miss that you have up but it blocks attack and blocking actions if it’s up. Dying because of this has nothing to with the unforgivingness or ”difficulty”. This is just poor design.

No interupt of actions. I understand that this is somewhat to counter just spamming attack button but the way it is implemented is in some cases just bad design. Let me give an example: hold the shield up enemy slashes its sword I hit parry button to deflect sword, I hit parry a tad to late so instead of parrying i just block the hit with drain on stamina and minor drain on health as result. All fair. But after enemies attack is finished parry animation plays. Sorry this is not a good ”anti spam button” design this is just frustating design.

Another one is: successful parry and counter attack, game drops enemy lock on, why? It doesn’t drop he lock on if I just kill an enemy the normal way.