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Spindel said:
Since I’m getting flamed by butt hurt DS fans anyway, let’s fire away.

- note that the following statements might be true only to the remaster

The legendary unforgivingness is still accompanied by retarded enemies. The ”boss” monster in Undead Burg comes to mind, the one on the wall, I meet it start doge rolling around it and it falls off the wall and dies, not a scratch on me and not a single blow dealt I still win. To DS defense retarded enemies occur in lots of different games, but there are better.

Poor design choices
You can’t pause the game. This must be made by design but it’s stupid. Sorry revered DS for having a real life having to pick up the phone or answer to my kids in a situation with enemies.

Inventory menu when you first open it is just a small blip in the upper corner easy to miss that you have up but it blocks attack and blocking actions if it’s up. Dying because of this has nothing to with the unforgivingness or ”difficulty”. This is just poor design.

No interupt of actions. I understand that this is somewhat to counter just spamming attack button but the way it is implemented is in some cases just bad design. Let me give an example: hold the shield up enemy slashes its sword I hit parry button to deflect sword, I hit parry a tad to late so instead of parrying i just block the hit with drain on stamina and minor drain on health as result. All fair. But after enemies attack is finished parry animation plays. Sorry this is not a good ”anti spam button” design this is just frustating design.

Another one is: successful parry and counter attack, game drops enemy lock on, why? It doesn’t drop he lock on if I just kill an enemy the normal way.

Sorry mate, but those were some pretty crappy reasons to dislike the game. You dislike that the bosses can fall off the stage if your position is just right? Why? That is just 1 of many ways you can kill that boss, did you known that you can also go up the ladder and do a mid air attack on his head taking pretty much half his health and you can do it more than once.

People not closing the inventory menu or the pick up item prompt is a very common rookie mistake and it shouldnt take you more than a few hours playing the game to get used to it. The controls feel different because they are, it is not the games fault that gamers have gotten used to the same control scheme in every action or shooter game nowadays. Again it takes a few hours to get a feel for it. 

It just feels to me that your are not immersing yourself in the game or the experience. Seems you just want something to kill time and just to say you played it. This is very normal for casual gamers which is why the soul series is not recommended to casual players. The best way to play souls games is to immerse yourself, look for every detail in the environment, read item descriptions, pay attention to what the characters have to say. This is not the kinda of games that you just pick up and just button smash your way to the end just to say you completed it. Although It can be, but its obviously not any fun that way as you can see.