Its a numbers thing.
If 1.8TF can give you mostly 1080p@3ofps
Then 7.2TF can give you 4k@3fps of the same game using the same assets with the only bump being resolution. And this is being very generous because not everything scales up too.
So its safe to assume that a GPU with around 12TF-15TF can give you 4k@60fps of that same game with those same assets.
But this is the PS5 running games originally designed to run on the PS4 in 1080p@30fps. I expect actual PS5 games to be back at running at 4k@30fps.
No. Launch PS3s had BC. And even then it was harder to implement but they still did it.
Going from PS3 to PS4 is not the same as going from PS4 to PS5. One reason being that now PS+ is mandatory for online play and two digital distribution is a lot bigger in the 8th gen than it was in the 7th and will be even bigger in the 9th. And you aren't lookin at the big picture. Which is also why MS was pushing so hard for cross platform MP. Ensuring platform continuity via BC is a great way to ensure that everyone that owns a PS4 and has bought any number of digital games is carried over to the PS5. If you tell them they cant play the games they have in the PS4 library in their PSN accounts on the PS5, so why cant they just buy an XB since it means they are really starting afresh anyways.
Take me for instance. I don't have a single physical game. If sony told me come the PS5 that I cant play any f these games that I have in my digital library on the PS5 but I can see XB2 playing XB1 games? I will never buy a sony platform again. simply because they have basically ensured all the games I bought over the last 7yrs has become vaporware.
Another way to look at it, if the PS5 doesn't support BC it will be like google releasing android 10 with no support for any android apps whatsoever.
And even having BC Sony removed with no backlash, they ended up even increasing sales.
Very little costumers buy new consoles to play old games. You and others here are an anedote. As much as me that I only buy the games I like in physical format, digital only for 80% discounts.
If you have bought PS4 and games on it, then changing to X2 won't carry any game to there as well.
We can't tangibly say how much it adds to a platforms appeal and there has never been a clean case study for us to use to determine whether it does helps sale a lot during launch periods. PS3 was $600 and had a price cut to coincide with the removal of BC, the Xbox One didn't receive BC until 3 years in. What we can say however is that Console's for which BC makes sense have always had it.
Unless PS4 BC adds some notable cost to the PS5, history suggests that it will have it.
Also I think some of you greatly overestimate the value of remasters for Platform holders like Microsoft/Nintendo/Sony, these are not primarily software companies. Many people who bought The Last of Us on PS4 had never played it on PS3, remaster sales of recent games will always give slightly misleading impressions since said games would have just continued to sell in their OG form (of course not necessarily as good). In the race to establish a 100m+ platform which sells equal amount of games each year, I don't think think they're gonna give up a potential edge over the competitor at launch just so they can sell 10m remasters across the following years.
We've seen with the PS3 and Xbox One how crucial it is not to mess a consoles launch. And if PS5 and Xbox Next are launching within 12months of each other and one of them has native BC and the other doesn't, that will be a huge talking point and probably one of the key distinguishing factors between them. Again there has never been a fair case to compare in the past.
You are being disingenuous at best. PS3 removed BC, no backlash (removal of Other OS had more backlash than PS2 BC removal), on PS4 you can't play the PS1 classics that you bought on PS3 not much complaining. X1 added BC and didn't increase sales.
BS is a "luxury" amenity on the console.
If Fifa that is a yearly game with small improvements and prices plummeting months after release doesn't show massive buy from the older/second hand games, because people want what is new and shinier why would it be such a big and important thing to have BC?
Even MS numbers (that they offuscate a lot) on the BC doesn't show a very high usage in terms of hours per player per month. It was something like less than 4h/month/user, that isn't something much important.
Plus TLOU alone sold about 10M on PS4, if you get all other remasters it had much higher number.
You have a lot of emulators that are very easy to use and still remasters/remakes make a lot of success, much more than buying old games to play on new console for the same effect.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
Azzanation: "PS5 wouldn't sold out at launch without scalpers."