curl-6 said:
flashfire926 said:
Outlast II isn't nearly as demanding as a game as black ops 4 is going to be. And as for Doom/Wolfenstein: (copy pasted my own reply to someone else:
Doom/Wolfenstein are an exception because their engine (ID Tech) is probably the most scaleable engine in the industry (allowing Doom to run on a potato). ID software are outright wizards when it comes to their tech, and are very experienced veterans in game development (though I'm not trying taking any credit away from the Switch itself to be able to rum those games, as you have to remember, that this is a handheld as much as it is a home console).
|
ID didn't even make Doom and Wolf2 on Switch, Panic Button did. There's nothing about COD that's super demanding and impossible to port.
|
Yes, and panic button also used ID Tech, the most scaleable engine in the industry, developed by ID Tech. There's no way to get around that.
Look at the other games that are not bethesda's. We have Rocket League which can run on anything, and Warframe which my friend can run fine on his non-gaming laptop.
Bottom line is, DOOM and Wolfenstein are the exception, not the rule. COD will have to significantly pared back to the point where it's a 4/10 game like the Wii ones.
Again not trying to shit on the switch. For a handheld it's a huge jump of power from 3DS/Vita, to the point where it can run select triple A games pretty well, which is damn impressive. However, lets not pretend it can run every big game like Battlefield or RDR2. Doing so would only lead to disappointment.