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KLXVER said:
curl-6 said:

Skyrim is about top 1 million physical only with the update to July 21st, so at this point it's comfortably over the line.

So is it worth it for Activision to port BO4 to the Switch then? Its not a 6 year old port we are talking about here.

Well, we've seen more demanding games than COD ported to Switch, and if a game is already made, porting a finished product generally isn't hugely expensive. 

flashfire926 said:
curl-6 said:

ID didn't even make Doom and Wolf2 on Switch, Panic Button did. There's nothing about COD that's super demanding and impossible to port.

Yes, and panic button also used ID Tech, the most scaleable engine in the industry, developed by ID Tech. There's no way to get around that.

Look at the other games that are not bethesda's. We have Rocket League which can run on anything, and Warframe which my friend can run fine on his non-gaming laptop.

Bottom line is, DOOM and Wolfenstein are the exception, not the rule. COD will have to significantly pared back to the point where it's a 4/10 game like the Wii ones.

Again not trying to shit on the switch. For a handheld it's a huge jump of power from 3DS/Vita, to the point where it can run select triple A games pretty well, which is damn impressive. However, lets not pretend it can run every big game like Battlefield or RDR2. Doing so would only lead to disappointment.

The gap in power between PS4/Xbone and Switch is much smaller than the gap between PS3/360 and Wii, yet the Wii had 4 COD games sell over a million; call them 4/10 games if you like, but they made money.