well deserved my favorite Zelda game ever..did not think I would end up loving a Zelda game more than OOt
well deserved my favorite Zelda game ever..did not think I would end up loving a Zelda game more than OOt
Mar1217 said: Admit though, Battletoads is going to be the next one :P |
Its going to take a lot to move me from Zelda. I just hope Battletoads is a good game, it doesn't have to be GOTY for me. Just a refresher for one of my favourite franchises of all time. For now Zelda is untouchable. Well deserved too.
Vini256 said:
Well, BotW was basically my introduction to open-world games, so other games may do it better. In any case it really tainted my view on those types of games. @bold, the biggest issue I have in Zelda's case is that 3D Zelda was pretty much its own thing, there really aren't other franchises out there with that exact same gameplay style. There's a bunch of one-offs like Okami, Sphinx and from what I hear Darksiders (Kind of), but that's it. Beyond Good and Evil was the closest I ever got to the same "feel" as Zelda, but the sequel is going in the complete opposite direction of the original game too, so there's nowhere to go. It's the same for fans of old-school Tomb Raider from what I've seen/read around the internet. |
Open world games come in many flavors - after all, they've been really, really old, going all the way back to first Ultima (which influenced Zelda, not that many would ever admit it) and Elite. I always liked them, if done properly, and some of them are my favorite games of all time - this is why BotW was so dissapointing, its open world is quite average at best - which would be tolerable somewhat, at least for me, if there was enough dungeons and things to do.
Unfortunately, I'm one of those old-school Tomb Raider fans as well who despises reboot - plus Fallout 1/2 fan who doesn't like one bit what Bethesda did to Fallout - so Zelda is, for me, in the end, just another victim. Yet, out of 3, chances are Zelda is most likely to change significantly again, so there's at least that.
contestgamer said:
I just replayed MM and the dungeons are a million times more complex than botw and frankly way better than Portal. You need to replay those n64 games dude. Where is stone tower in botw or portal? |
The first dungeon is terrible and tedious, the 2nd is the same, the third is the same, Stone tower is literally the only good dungeon in that game lol
ironically, all of BOTW’s dungeons are similar to Stone Tower in some ways due to the divine beast gimmick. Just shorter and less tedious.
And Majora’s Mask is probably one of the few exceptions where the dungeons are SLIGHTLY complex. Tedious and boring, but slightly complex. Every dungeon in OoT, TP and SS are incredibly simple, just stretched out longer and visually interesting. Majora’s Mask fans tend to agree that the dungeons are the worst part of that game as well.
Admit it, most Zelda dungeons are overrated due to how ‘long’ and ‘cool looking’ they are. The puzzles themselves are just as simple as BOTW divine beasts at best or even MORE simple at worst. The only times you get stuck is when you can’t find a chest or a switch, not because of a head scratching puzzle or any sort of complexity.
Roar_Of_War said:
The first dungeon is terrible and tedious, the 2nd is the same, the third is the same, Stone tower is literally the only good dungeon in that game lol ironically, all of BOTW’s dungeons are similar to Stone Tower in some ways due to the divine beast gimmick. Just shorter and less tedious. And Majora’s Mask is probably one of the few exceptions where the dungeons are SLIGHTLY complex. Tedious and boring, but slightly complex. Every dungeon in OoT, TP and SS are incredibly simple, just stretched out longer and visually interesting. Majora’s Mask fans tend to agree that the dungeons are the worst part of that game as well. Admit it, most Zelda dungeons are overrated due to how ‘long’ and ‘cool looking’ they are. The puzzles themselves are just as simple as BOTW divine beasts at best or even MORE simple at worst. The only times you get stuck is when you can’t find a chest or a switch, not because of a head scratching puzzle or any sort of complexity. |
I disagree. I played BOTW last year and replaced OOT and MM this year on 3DS. And the primary thing that I missed in BOTW and that I enjoyed in both OOT and MM are the dungeons. Honestly it's what makes the games for me. Not finding a chest/key as you put it seemingly in a derogatory light is one of the aspects that makes those dungeons so awesome. It took me probably 5 hours to find a invisible key in the corner of a room in the shadow temple and thats one of the most memorable moments I had. (many moments lol)
I agree the dungeons are Breath of the Wild are, even if they’re short and there are only a few, still fun and clever due to the physics puzzles, but to now suddenly dismiss previous dungeons as being overrated because they actually in hindsight lacked any complexity is an exaggeration.
The Forest Temple, Water Temple, Stone Tower, Tower of the Gods, Arbiter’s Grounds, Ancient Cistern and Sky Keep are top notch level design. Some of the 2D dungeons as well. The top 3D Zelda dungeons easily beat any of the dungeons in BotW. Luckily though, they were still fun enough and the game nailed everything else. I agree the DLC dungeon was great.
I hope they manage to merge the traditional thematic dungeons with their items into the BotW framework for a future game somehow.
mZuzek said:
So tell me what exactly about BotW is complex. Nothing? Yeah, that sounds about right. I can't think of a single thing in the entirety of BotW that is complex, in fact that's the reason the game is so good: because it manages to make everything seem simple and easy to understand. Complexity doesn't mean quality. Zelda dungeons were never the most complex stuff ever (though there are some that are quite tricky, such as the Water Temple, Stone Tower Temple, Lakebed Temple, Sky Keep and more), but they were interesting and fun. They were an essential part of what makes Zelda itself, even dating back to the original NES game. I don't dislike BotW at all and I think the excessive hate on its dungeons is a little unjustified, but it is true that they're simply not a replacement for what the previous games had. I commend BotW for featuring loads of physics-based puzzles, because they feel quite natural and intuitive, but ultimately it did lead to 4 incredibly short and easy dungeons which are also sadly devoid of any thematic variety. Thankfully, the DLC Final Trial was an amazing dungeon which managed to bring with it some truly clever puzzles and took longer than 20 minutes. But overall, it is an aspect in which the game is lacking when compared to the likes Ocarina of Time or Skyward Sword. Edit: also, I still think there's plenty of value in BotW's dungeons. Vah Naboris is particularly great, and it left me an amazing impression as it was my first one. The use of darkness in Vah Rudania was pretty interesting. And Vah Medoh, while an absolute joke of a dungeon, is thematically cool. |
My entire point is that BOTW and past Zelda dungeons are all simplistic. What even isthe point of your first paragraph? I never said BOTW was complex, my point is that past Zelda games aren’t much, if at all, better in dungeon complexity. BOTW dungeons are short, and thats the primary difference, aside from having less of them.
Past Zelda dungeons arr just longer and look visually interesting. Gameplay wise, most of them aren’t better than divine beasts. A lot of older Zelda’s like OoT, in fact, have boring block pushing puzzles and torch puzzles littered everywhere. I see nothing there better than BOTW.
What’s better about past dungeons? Longer and aesthetics. That’s about it save for a few cool ones here and there. Not a single one of you has been able to tell me ‘why’ past dungeons are better from a gameplay perspective, aside from longer + more + visually. I’d like to hear it, cuz I certainly don’t see it. I am talking about batting average, of course SOME past Zelda dungeons stand above some others, but I’m talking about the majority.
This isn’t to completely dismiss past Zelda dungeons, only in comparison to BOTW dungeons are they overrated.
Last edited by Roar_Of_War - on 18 August 2018Hope it keeps selling, more people need to play this game.
For me it’s probably the best game I’ve played in about 20 years (or more). I bought this and a Switch on releaseday and even if this would have been the only game I got for the switch it would have been worth the price to me. (In other words I would have been happy with a single game console, that only played BotW, for the price of a Switch + BotW)
It's the only game that makes me consider buying a Switch. Either way, congrats.