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Roar_Of_War said:
contestgamer said:

 I just replayed MM and the dungeons are a million times more complex than botw and frankly way  better than Portal. You need to replay those n64 games dude. Where is stone tower in botw or portal?

The first dungeon is terrible and tedious, the 2nd is the same, the third is the same, Stone tower is literally the only good dungeon in that game lol

ironically, all of BOTW’s dungeons are similar to Stone Tower in some ways due to the divine beast gimmick. Just shorter and less tedious.

And Majora’s Mask is probably one of the few exceptions where the dungeons are SLIGHTLY complex. Tedious and boring, but slightly complex. Every dungeon in OoT, TP and SS are incredibly simple, just stretched out longer and visually interesting. Majora’s Mask fans tend to agree that the dungeons are the worst part of that game as well.

Admit it, most Zelda dungeons are overrated due to how ‘long’ and ‘cool looking’ they are. The puzzles themselves are just as simple as BOTW divine beasts at best or even MORE simple at worst. The only times you get stuck is when you can’t find a chest or a switch, not because of a head scratching puzzle or any sort of complexity.

I disagree. I played BOTW last year and replaced OOT and MM this year on 3DS. And the primary thing that I missed in BOTW and that I enjoyed in both OOT and MM are the dungeons. Honestly it's what makes the games for me. Not finding a chest/key as you put it seemingly in a derogatory light is one of the aspects that makes those dungeons so awesome. It took me probably 5 hours to find a invisible key in the corner of a room in the shadow temple and thats one of the most memorable moments I had. (many moments lol)