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Forums - Nintendo - Octopath Traveler ships 1 million units (Digital included)

I thought 1 million in two weeks for a game like this was really good, but then I learned that the sales are falling of a cliff.



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Cliffs come in all shapes and sizes. Perhaps this one that quickrick refers to is one of the smaller ones.



routsounmanman said:

 

As a business decision is stupid to lock yourself to a 20 million user base, and that why nobody is really doing it, unless it's a low budget project, that's targeting 1-2 million sales. imagine a ambitious developer lets lock out over 200 million users with PC gaming rigs included, and choose to go exclusive on the weakest hardware, which is really gonna limit what they want to do.    

On that I kindly agree. It's not worth to develop AAA for the Switch alone, unless they're franchises guaranteed to sell incredibly well (MH, FF, etc). Mid tier titles would work best. The issue though, is that we're not even seeing THAT.

For example, many third party franchises which do not require a huge budget could sell 1-3m on the Switch, yet third parties keep ignoring the platform, even today. Atlus with Persona, Capcom with many of their franchises, Namco Bandai (Ni no kuni - hello?), Konami with Castlevania and many more.

The problem is also that the smaller and mid-tier titles (or A and AA, if you prefer) are slowly disappearing. The big publishers don't need them anymore to pad out their releases and financial quarters due to DLC and Microtransactions filling up this role. How many mid-tier titles are still getting released by western publishers? Ubisoft may still have some, but EA, Activision and the like don't anymore, really. Just try and name 10 of these games released by big publishers in the last 3 years.



Shaqazooloo0 said:
Well deserved!

The games' still sold out in Japan, UK, Spain, France and I think Switzerland. It's seems to be doing really well pretty much everywhere from the look of things. 2 million is a lock imo.

Yeah, whatever they man with shipped, the physical copies don't stay on shelves for long. My guess is most of those shipped are sold.



With how supply has been, I wouldn't be surprised if the actual sold number is close to or already past 1 million.



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^ Plus the digital ratio should be high given the physical shortages and its small file size.



I guarantee to you this game will not surpass 2.5 million shipped. it's a game that will fall of the cliff hard, not a small cliff.



quickrick said:

I guarantee to you this game will not surpass 2.5 million shipped. it's a game that will fall of the cliff hard, not a small cliff.

The problem with you is your narrative changes with the definition of cliff. 

 

Excluding that the game has sold 1mil+, shortages are still a huge thing especially in Japan. The game could reach 1.5mil+ and your statement wouldnt be true. You dont kno the definition of falling off a cliff so pls stop embarrassing yourself.

 

Lastly 90%+ games "fall off a cliff" by your definition. OT ship+digital 1mil in 3 weeks. By years end even if it does 1.5mil (hint it wont) that would mean it legged out another 50% and will continue to slightly grow.

 

Edit: i have a better idea. Tell the forum whats the minimum lifetime this game needs to sell for it to "not fall off a cliff"



tbone51 said:
quickrick said:

I guarantee to you this game will not surpass 2.5 million shipped. it's a game that will fall of the cliff hard, not a small cliff.

The problem with you is your narrative changes with the definition of cliff. 

 

Excluding that the game has sold 1mil+, shortages are still a huge thing especially in Japan. The game could reach 1.5mil+ and your statement wouldnt be true. You dont kno the definition of falling off a cliff so pls stop embarrassing yourself.

 

Lastly 90%+ games "fall off a cliff" by your definition. OT ship+digital 1mil in 3 weeks. By years end even if it does 1.5mil (hint it wont) that would mean it legged out another 50% and will continue to slightly grow.

 

Edit: i have a better idea. Tell the forum whats the minimum lifetime this game needs to sell for it to "not fall off a cliff"

He just said it wont cross 2.5m so if it hits 2.2m it will probably have fallen off a cliff by his definition.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
tbone51 said:

The problem with you is your narrative changes with the definition of cliff. 

 

Excluding that the game has sold 1mil+, shortages are still a huge thing especially in Japan. The game could reach 1.5mil+ and your statement wouldnt be true. You dont kno the definition of falling off a cliff so pls stop embarrassing yourself.

 

Lastly 90%+ games "fall off a cliff" by your definition. OT ship+digital 1mil in 3 weeks. By years end even if it does 1.5mil (hint it wont) that would mean it legged out another 50% and will continue to slightly grow.

 

Edit: i have a better idea. Tell the forum whats the minimum lifetime this game needs to sell for it to "not fall off a cliff"

He just said it wont cross 2.5m so if it hits 2.2m it will probably have fallen off a cliff by his definition.

That's not really falling off a cliff hard though. Falling off a cliff hard would be if it doesn't reach even 2 million lifetime.