Forums - Nintendo Discussion - Take-Two confirms that WWE 2K19 is skipping the Switch.

Do ou think T2 is going to continue to support the Switch?

Yes, the platform is goin... 10 19.61%
 
Yes, but only for sport t... 12 23.53%
 
No, they won't bring anyt... 17 33.33%
 
No, they are completely d... 12 23.53%
 
Total:51
MajorMalfunction said:
nemo37 said:

From my understanding though, based on what ZhugeEX has said (he is one of the mods on resetera), it depends on the game. Mature AAA games in general, with the exception of Skyrim, have done poorly. But more family oriented titles, AAA sports, AA Japanese games, AA single player, indies, and third-party titles that can use Nintendo IP have done well enough to warrant more coming (and he expects these will be the types of third-party titles that will largely come to the Switch).

I remember reading that from him too. TY for jogging my memory. I think that's what was meant by aquamarine. It's good to see sports games doing well on Nintendo. Too bad for mature AAA games though. It was the dream for some. But the numbers just don't work right now, if they ever will. Friend me, you're decent and reasonable.

Sent you a friend request :) I hope to see more posts from you around the site.



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Miyamotoo said:
MajorMalfunction said:

I wouldn't put much stock in vgc numbers for individual titles. Many games end up overtracked and aren't often corrected quickly when better infomation comes out.

This goes both ways, I am sure also that plenty of games are undertracked also.

 That's also a problem. You can't do analysis of flawed data and expect to get valid results. Garbage-in, garbage-out; it's an old computer science principle. The set of undertracked games, indicates, generally, the games in genres that are selling and more of which should come.



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

Currently Watching: The Shield, Stein's;Gate, Narcos

MajorMalfunction said:
Darwinianevolution said: 

So what does this mean for T2's support on the Switch? WWE failed spectacularly due to their own fault (that performance was inexcusable), NBA did mediocre numbers and so did LA Noire. I'm still surprised they didn't even bother with GTA5. It was the only multiplat almost guaranteed to become a multimillion seller, and the same could've been said for the original Red Dead Redemption. Do they think the platform is not worth it, or do the porting costs outweight the potential sales?

GTA V is probably technically infeasible due to tech choices made by Rockstar to get the game running as it does. Deferred rendering is bandwidth hungry. Multiple GB/s without sampling a single texture or processing any gemoetry. That, and as others have said, an expensive undertaking that needed to get started when Switch was an unknown.

SKMBlake said:
L.A. noire sold poorly on every platform, according to VGChartz it sold better on Switch than Xbox One.

And NBA numbers are pretty cool, there was only 6 millions Switch sold when NBA 2K18 was released and sold about 400 000 which isn't that bad comparing to the 2 millions sold on Xbox One and 3 on PS4.

I wouldn't put much stock in vgc numbers for individual titles. Many games end up overtracked and aren't often corrected quickly when better infomation comes out.

Shiken said:
Well NBA 2K19 is coming, so I think only their sports titles. Their excuse for not bring WWE is laughable though. Basically is reads to me as...

"We made a shitty port and fans called us out for it and gave us backlash. Rather than take the time to properly develop the game for Switch, like Panic Button has done with more demanding games, we are just going to use the Switch being a weaker console as an excuse so we can pull out and put forth minimal effort to right our laziness (in this case, none)."

Unfortunately I feel like this is going to be a trend for most 3rd party devs outside of Japan. For those titles, we will only have what Panic Button or other Switch port devs (if any emerge) can give us. Talented as they are however, they can only work on so much at once. It is sad because day and date releases on Switch at a similar price point would yield them huge returns. They seem to be clueless how much late ports at a jacked up price (or in this case a shitty port) can hurt their sales and be the difference between the Switch being profitable for them, or losing money on said port.

Ports cost money. There's also the cost of publishing. That dictates games cost full price. Not to mention the opportunity cost of doing something more profitable. It's entirely up to Nintendo to make publishing costs lower for devs/pubs. They haven't. Blame them.

GTAV is on PS360...Switch is stronger than PS360...pretty sure GTAV would be a simple port if they ported those versions.



Nintendo Switch Friend Code: SW-5643-2927-1984

KManX89 said:
d21lewis said:
Good. Fuck 'em. I bought the most expensive version of this turd at 1am on launch day and after the shitty treatment they gave to us Switch owners, they will NEVER get another penny from me.

If you think THAT'S bad, you should see the painfully grindy P2W progression system they put in NBA 2K18. 

I bought that game on day one, too! It was my first basketball game since NBA Live 97. I said "If they're making the effort to support the Switch, I'll support them."

It actually impressed me. Then I played the career mode. They wanted money for EVERYTHING. My character couldn't make the simplest shot. I logged in about five hours, mostly exhibition mode. Uninstalled it and never looked back.

 

The whole company can shut down for all I care. I've bought a WWE title every year since the PS1 days but never again. They've burned this bridge.



mZuzek loves Starfox Adventures

KLAMarine said:
Kerotan said:
That's a blow to 3rd party switch support which already isn't anything special.

Switch should not have lazy ports being dumped onto it. If T2 can't be bothered to put in the effort, they should not bother at all.

That's my issue when people talk about Nintendo not having third party support. Of course some of it is on Nintendo not providing a console powerful enough to handle the some games, though its hard to imagine anyone can at $300 at this time. However, stuff like this and Rime are on the third party developers. Give us competent ports and original games. It doesn't have to have a FF15 or CoD budget but come on...give a little more time and care in order for these games to work. Mario + Rabbids is a great example of a game given great care, despite some concerns on whether the crossover would actually work.

Panic Button has done a great job in porting some really intense games such as Doom and Wolfenstein. Sure they're not perfect, but they're competent, especially for a console you can take on the go, which can add to the intrigue of the games.



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It's okay.... I'm still in the middle of the first entrance I started watching in 2k18 on the Switch.... I should be done by the time 2k20 comes out

This isn't even the worst one, by far Demon fin or Enzo Amore is worse but couldn't find on youtube lol.



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

melbye said:
WWE2K 18 was such a lazy port, nothing lost here

The  game wasn't really fun either.



upload it myself! easiest way :D seriously, count those frames, what is this pile of shit and how did it ever get passed the QA testing... oh yeah I know... it launched in the weeks before Christmas and 2k wanted money for this rubbish knowing that some mums would buy it without knowing what rubbish it was, sad that if some kid got a Switch with this last christmas they would think that was what the system was capable of.



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

I feel bad for saying this because ports a good thing, but who cares about WWE 2K19. After the way they treated 2K18 on the Switch, maybe its a GOOD thing that further trash not hit the system. I'd rather have no game than a trash port tbh. That goes for any system I own. keep your trash ports off my ps4,xb1,switch



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Shiken said:
MajorMalfunction said:

GTA V is probably technically infeasible due to tech choices made by Rockstar to get the game running as it does. Deferred rendering is bandwidth hungry. Multiple GB/s without sampling a single texture or processing any gemoetry. That, and as others have said, an expensive undertaking that needed to get started when Switch was an unknown.

I wouldn't put much stock in vgc numbers for individual titles. Many games end up overtracked and aren't often corrected quickly when better infomation comes out.

Ports cost money. There's also the cost of publishing. That dictates games cost full price. Not to mention the opportunity cost of doing something more profitable. It's entirely up to Nintendo to make publishing costs lower for devs/pubs. They haven't. Blame them.

GTAV is on PS360...Switch is stronger than PS360...pretty sure GTAV would be a simple port if they ported those versions.

No longer supported, sadly. Without GTA Online, T2 won't give a fuck. Switch has a much stronger GPU, but system bandwidth is similar. In favor of X360, it has eDRAM, which is 256 GB/s. Switch has no embedded RAM.



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

Currently Watching: The Shield, Stein's;Gate, Narcos