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Shiken said:
MajorMalfunction said:

GTA V is probably technically infeasible due to tech choices made by Rockstar to get the game running as it does. Deferred rendering is bandwidth hungry. Multiple GB/s without sampling a single texture or processing any gemoetry. That, and as others have said, an expensive undertaking that needed to get started when Switch was an unknown.

I wouldn't put much stock in vgc numbers for individual titles. Many games end up overtracked and aren't often corrected quickly when better infomation comes out.

Ports cost money. There's also the cost of publishing. That dictates games cost full price. Not to mention the opportunity cost of doing something more profitable. It's entirely up to Nintendo to make publishing costs lower for devs/pubs. They haven't. Blame them.

GTAV is on PS360...Switch is stronger than PS360...pretty sure GTAV would be a simple port if they ported those versions.

No longer supported, sadly. Without GTA Online, T2 won't give a fuck. Switch has a much stronger GPU, but system bandwidth is similar. In favor of X360, it has eDRAM, which is 256 GB/s. Switch has no embedded RAM.



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

Currently Watching: The Shield, Stein's;Gate, Narcos