So what does this mean for T2's support on the Switch? WWE failed spectacularly due to their own fault (that performance was inexcusable), NBA did mediocre numbers and so did LA Noire. I'm still surprised they didn't even bother with GTA5. It was the only multiplat almost guaranteed to become a multimillion seller, and the same could've been said for the original Red Dead Redemption. Do they think the platform is not worth it, or do the porting costs outweight the potential sales?
GTA V is probably technically infeasible due to tech choices made by Rockstar to get the game running as it does. Deferred rendering is bandwidth hungry. Multiple GB/s without sampling a single texture or processing any gemoetry. That, and as others have said, an expensive undertaking that needed to get started when Switch was an unknown.
L.A. noire sold poorly on every platform, according to VGChartz it sold better on Switch than Xbox One.
And NBA numbers are pretty cool, there was only 6 millions Switch sold when NBA 2K18 was released and sold about 400 000 which isn't that bad comparing to the 2 millions sold on Xbox One and 3 on PS4.
I wouldn't put much stock in vgc numbers for individual titles. Many games end up overtracked and aren't often corrected quickly when better infomation comes out.
Well NBA 2K19 is coming, so I think only their sports titles. Their excuse for not bring WWE is laughable though. Basically is reads to me as...
"We made a shitty port and fans called us out for it and gave us backlash. Rather than take the time to properly develop the game for Switch, like Panic Button has done with more demanding games, we are just going to use the Switch being a weaker console as an excuse so we can pull out and put forth minimal effort to right our laziness (in this case, none)."
Unfortunately I feel like this is going to be a trend for most 3rd party devs outside of Japan. For those titles, we will only have what Panic Button or other Switch port devs (if any emerge) can give us. Talented as they are however, they can only work on so much at once. It is sad because day and date releases on Switch at a similar price point would yield them huge returns. They seem to be clueless how much late ports at a jacked up price (or in this case a shitty port) can hurt their sales and be the difference between the Switch being profitable for them, or losing money on said port.
Ports cost money. There's also the cost of publishing. That dictates games cost full price. Not to mention the opportunity cost of doing something more profitable. It's entirely up to Nintendo to make publishing costs lower for devs/pubs. They haven't. Blame them.
Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past
Currently Watching: The Shield, Stein's;Gate, Narcos