Forums - Gaming Discussion - DF: Crash Bandicoot N.Sane Trilogy on Switch/Xbone/PC

DonFerrari said: 

Is Switch one sufficient for a pleasant gameplay?

And to think there was an user that claimed the devs were dumb for not eagerly consider this port that a single worker later saw was totally possible. Considering the downgrade it doesn't seem like a very easy port.

I certainly found the Switch version pleasant to play. And I don't really see any sign this was an overly difficult port; sure they've made adjustments as necessary, but it looks and runs just fine. I mean, how hard could it have been when one guy got the first level up and running over the weekend? It's not like Doom or Wolfenstein II, now those are games that were obviously not easy conversions.



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DonFerrari said:
JRPGfan said:

No furr on Switch version? jeez.
No AA solution either... so jaggies and 720p.
The missing parallax occlusion stands out alot, if you do a side by side.
No reflections either... ambient occlusion.

Texture quality reduction, geometry complexity reduction, folage reduction...

Lots of sacrifices made to get this running 720p on the Switch.

When PS4 and X1 already run the game on 30fps (even if they perhaps could run closer to 60fps) we know they would need to make greater concessions to make a port.

it depends really, this looks like a case where they didn't want to put the effort to get it run 60fps on home consoles, and switch looked like it got the same effort, it could have probably been much better.



curl-6 said:
DonFerrari said: 

Is Switch one sufficient for a pleasant gameplay?

And to think there was an user that claimed the devs were dumb for not eagerly consider this port that a single worker later saw was totally possible. Considering the downgrade it doesn't seem like a very easy port.

I certainly found the Switch version pleasant to play. And I don't really see any sign this was an overly difficult port; sure they've made adjustments as necessary, but it looks and runs just fine. I mean, how hard could it have been when one guy got the first level up and running over the weekend? It's not like Doom or Wolfenstein II, now those are games that were obviously not easy conversions.

Then I'm glad it's a pleasant experience. But one person porting in a single day is something we hear rumors since Sony said PS4 was easy to dev. But per the quantity of cutbacks on a native 30fps I can't say it really is an easy port (but I can conceed it isn't an overly difficult, more like in between).

quickrick said:
DonFerrari said:

When PS4 and X1 already run the game on 30fps (even if they perhaps could run closer to 60fps) we know they would need to make greater concessions to make a port.

it depends really, this looks like a case where they didn't want to put the effort to get it run 60fps on home consoles, and switch looked like it got the same effort, it could have probably been much better.

It's common to hear devs were lazy, not that I agree with it, but perhaps was the case for all versions and coming from Activision. At least seems like people that played it (PS4 and Switch) were pleased with it, and since X1 is near PS4 on this port and X1X is superior than PS4Pro version I would say that besides they not liking the type of game they have no reason to think it is a bad port or game.



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DonFerrari said:
curl-6 said:

I certainly found the Switch version pleasant to play. And I don't really see any sign this was an overly difficult port; sure they've made adjustments as necessary, but it looks and runs just fine. I mean, how hard could it have been when one guy got the first level up and running over the weekend? It's not like Doom or Wolfenstein II, now those are games that were obviously not easy conversions.

Then I'm glad it's a pleasant experience. But one person porting in a single day is something we hear rumors since Sony said PS4 was easy to dev. But per the quantity of cutbacks on a native 30fps I can't say it really is an easy port (but I can conceed it isn't an overly difficult, more like in between)

The trimmed settings aren't really that drastic or difficult to implement though; the core assets are mostly either the same, or modified in ways that wouldn't require them to be totally rebuilt. It's pretty easy for example to just switch (hehe) off POM.

Last edited by curl-6 - on 05 July 2018

Bet with Liquidlaser: I say PS5 and Xbox Series X will sell more than 56 million combined by the end of 2023.

I loved the orginials but i forgot how bad the controls were and they clearly didnt bother fixing them either. It sucks because at my age i cannot stand cheap deaths.. when i was younger i was more excepting.
It is a great Remaster in terms of everything else just the controls let it down for me.



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I'm honestly surprised it looks and runs as well as it does. It might not be a very taxing game on the PS4, but it was nontheless build and optimized for that system at 30fps.
The most obvious differences are the fur shader and the cutback in resolution.
A lot of the other stuff you won't even notice without having side by side comparisions, especially in handheld mode. The cuts they made are smart and while the framerate dips in a few areas by a frame or two, they were saying that for the most part it is solid.



Cobretti2 said:
Zones said:

He has a total of 2690 comments. If literally all of his comments were akin to this one, you'd have $2,690.

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We're way beyond hyperbole here!

i was factoring in the fake profiles that always appear on Nintendo threads lol. Granted that 99% of them won't be his lol.

haha agree beyond a hperbole.

If we could remain on topic... That would be great.



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SKMBlake said:
That's a shame, really. 480p in portable mode ? Even Doom runs better than that. And not mentioning Bayonetta 2, ARMS nor Mario Kart 8 Deluxe which are more polished games and run at 720p@60fps

Keep in mind that Bayonetta 2 runs at around 45-55 fps on the WiiU before making the jump over to the Switch. Doom runs at 1080/60 on all other current gen systems.

Crash runs at 30fps on both the ps4p and X1X.And isn't even a locked 30fps on the base X1 machine.

Always have to consider where the ports are coming from before you point and say "but this game runs better"

The 480p is lower than the highs that doom goes on portable mode too... but it's also higher than the lows (ack my brain) but you get what I mean, I'm sure some people would rather a locked 480p than a dynamic scaler which can reduce image quality in busy scenes, just food for thought.



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Ganoncrotch said:

Always have to consider where the ports are coming from before you point and say "but this game runs better"

I am considering it, that's why I see Crash port as a lazy one. In terms of visual effects, Donkey Kong is pretty similar, and runs way better. 

But I guess Vicarious hasn't a good developer team.



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SKMBlake said:
Ganoncrotch said:

Always have to consider where the ports are coming from before you point and say "but this game runs better"

I am considering it, that's why I see Crash port as a lazy one. In terms of visual effects, Donkey Kong is pretty similar, and runs way better. 

But I guess Vicarious hasn't a good developer team.

Dkc:tf is a 2d game which was 60fps on the wiiu though.

 

Crash is 3d and again is a port of a 30fps game even on x1x , just because the 2 games have similar visuals on the finished frames, those post processing effects are just that... They're the layer of paint applied after the processing is done with, and the switch does all it can before that layer goes over those 480/720p frames.



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