Cobretti2 said:
curl-6 said:
It should be born in mind that while the game's core design hails from the PS1 era, the graphics in the remaster were built from the ground up for the PS4, so we're effectively talking about a PS4 exclusive ported to a mobile device here.
Getting the game up and running on a system a fraction the size which runs on a fraction the wattage naturally necessitated some changes. To put things in perspective, the PS4 slim draws upwards of 100 watts during gameplay, Switch draws less than 18 watts when docked and even less when portable. Something had to give, and having played Crash on Switch myself, the cutbacks are generally well judged and it's a fine looking game. DF would seem to agree, as they ultimately label the Switch port "pretty good".
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Forget all this.
On top of that ONE GUY decided to port a couple levels to the Switch to convince the studio to bring it to switch. The fact that oen guy had to twist them into doing it just shows how much time, resources and effort went into it anyway.
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Yeah I think it's fair to say they didn't commit a huge amount of resources to this version, but I actually think it turned out pretty well; I've played it myself and by Switch standards it looks very nice.
Barozi said:
curl-6 said:
It should be born in mind that while the game's core design hails from the PS1 era, the graphics in the remaster were built from the ground up for the PS4, so we're effectively talking about a PS4 exclusive ported to a mobile device here.
Getting the game up and running on a system a fraction the size which runs on a fraction the wattage naturally necessitated some changes. To put things in perspective, the PS4 slim draws upwards of 100 watts during gameplay, Switch draws less than 18 watts when docked and even less when portable. Something had to give, and having played Crash on Switch myself, the cutbacks are generally well judged and it's a fine looking game. DF would seem to agree, as they ultimately label the Switch port "pretty good".
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Considering the game runs at 1080p on the base Xbox One, the PS4 definitely isn't anywhere close to being maxed out with this game.
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I'm not saying it maxes out the PS4, just that its assets and effects were created with PS4's power as the baseline, so on a technical level it's a game built for the PS4, being ported to Switch, in light of which I think it's trimmed back settings are quite reasonable.
JRPGfan said:
No AA solution either...
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It has AA.
Last edited by curl-6 - on 05 July 2018