Soundwave said: Custom Tegra Xavier would be the ticket IMO. Full sized Xavier is way too big and beastly ... it's 5 TFLOPS at an amazing 30 watts or so, but they probably could deliver Nintendo a custom build that could run at 600 GFLOPS undocked/1.7 TFLOP docked (1/3 of a full size Xavier). That would be an insane portable, basically any current gen title would be portable, and even probably a good number of PS5/XB Scarlet titles if you're OK with 540p-720p portable. |
It's actually 1.3 TFlops only through the Cuda cores at full precision (FP32, which is mostly used in videogames).
Those often reported 5 TFlops are coming from using just half precision (FP16) and adding in the Tensor cores (also running at half precision in that scenario), which are useless in gaming situations. So to reach those 1.7 docked, they would actually need to strongly overclock that chip.
It's successor, which got announced early this year, however is supposed to reach that number, as it's supposed to be 5 times stronger. But for such an increase, the TDP will certainly increase again, too.
More realistic would be a Quad-core A72 or even A75 CPU (Switch is using the A57 right now, at 1.0 Ghz) at 1.3-1.4 Ghz (with the IPC increase of those chips over the A57, that CPU would actually be twice as fast despite the modest clock speed increase) and a Pascal-based GPU with 384 Cuda Cores (X1 has 256) at 1000-1200 Mhz docked (Switch 768-920) and 500-600 in handheld mode (Switch 307-384 Mhz). Additionally twice as many memory lanes with faster LPDDR4 memory for a much needed increase in Bandwith.
All in all the above would about double the performance of the Switch without consuming noticeably more if produced in a 14/12 nm process
Last edited by Bofferbrauer2 - on 01 July 2018