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Bofferbrauer2 said:

 Add to this a TDP of 30W, and you can see why Xavier won't make it into a future Switch console.

Shrink it to 10/7nm and allot of that TDP would be greatly reduced. - At the moment it is being fabricated on a "12nm" process. (Albeit, more like a refined 14/16nm process which in turn is based on 20nm planar... But I digress.)

Bofferbrauer2 said:

 While it still uses LPDDR4, Xavier has a 256bit connection instead of the usual 64bit (dual channel), meaning it has a 4 times higher bandwith than what you would normally expect with LPDDR4. It reaches 137Gbit/s, on par with low power GPUs (for instance, an Radeon RX 560 with 16CU only has 112Gbit/s).

It could have a 512-bit LPDDR4 connection with 274GB/s of bandwidth. It is still not enough for 8k.

I am probably the last person on these forums you need to explain bandwidth, bus widths, clock rate and so on. :P

Bofferbrauer2 said:

The GPU is rated at 1.3TFlops, roughly the same as the OG Xbox ONE (1.31, the S is clocked higher and thus a bit faster at 1.4TFlops)


Yeah. Using flop numbers in meaningless.
It's common knowledge that nVidia GPU's, be it Maxwell, Pascal or Volta is simply more efficient than the Archaic Graphics Core Next architecture in the Xbox One.
Nor are the bandwidth numbers even directly comparable either. (I.E. Delta Colour Compression.)

Nuvendil said:

 Pair an X2 with an increase to 6GB of RAM (with the OS taking up just under 1 GB, that leaves 5 GBs for games), and you have a very nice upgrade for a Switch Pro to help extend the platform's life. But if Nintendo wants to continue with Nvidia beyond the X2 for the Switch successor, it will have to likely be with bespoke chip sets developed in collaboration between Nintendo and Nvidia.

Considering how relatively light the Switch OS in comparison to the Monolithic OS that the Xbox One and Playstation 4 consoles have... The Switch would probably end up pretty competitive on the Ram capacity from once that is all taken into account if it had 6GB of LPDDR4.

Soundwave said:
Custom Tegra Xavier would be the ticket IMO.

Full sized Xavier is way too big and beastly ... it's 5 TFLOPS at an amazing 30 watts or so, but they probably could deliver Nintendo a custom build that could run at 600 GFLOPS undocked/1.7 TFLOP docked (1/3 of a full size Xavier).

That would be an insane portable, basically any current gen title would be portable, and even probably a good number of PS5/XB Scarlet titles if you're OK with 540p-720p portable.

You are way to focused on meaningless flop numbers.
Xavier is also not 5 Teraflops of single precision FP.






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