Nem said:
curl-6 said:
Again, being built from the ground up is not and never has been definitive of a sequel, because most sequels are not in fact built from the ground up. Most sequels are iterative refinements built on the foundation of their forebears, which is exactly what Smash Switch is. It's no more a port of Smash 4 than Brawl is a port of Melee, Black Ops 4 is a port of Black Ops 1, or Splatoon 2 is a port of Splatoon 1.
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You asserting it does not make it so. Again, your definition fails to diferentiate when exactly a game is a port or a new game. It is therefore not a valid definition. By your definition, everything, aslong as it uses a basis of previous assets is a new game. So, everything is a new game. A port, a new version, a remaster or an actual new game are all a new games. Sorry, it doesn't work like that. That is not how you make definitions. You just want to make it now cause Nintendo did it. That is incredibly biased. I think we are gonna have to stop here. I let it go a bit longer but this is a pointless back and forth and i don't want to seem like i'm antagonising. We will have to disagree.
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A port is an old game put on new hardware, Smash Switch isn't that because both the graphics and gameplay are new and distinct. Of course, not all the content within it is new, but the same is true of many other sequels out there, like Mario Kart, COD and Splatoon.
If this was just Smash 4 with a few extra characters and stages I'd be the first person to call it out, I have been an outspoken critic of Nintendo's rampant porting of Wii U games to Switch. But this is to Smash 4 what every Smash game to date has been to the one before it; an iterative refinement that redoes the visuals, adds new material, and overhauls the mechanics. As such it's a classical sequel not only in the established tradition of the franchise, but that of the industry as a whole. Sequels that are built completely new from the ground up are in fact a minority within gaming due to the prohibitive costs of doing so.
Last edited by curl-6 - on 13 June 2018