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Forums - Gaming Discussion - Out of nowhere DEAD OR ALIVE 6 announced!

Angelus said:
twintail said:
All games are announced out of nowhere right?

there are hands on previews with IGN for this.
http://www.ign.com/articles/2018/06/08/e3-2018-dead-or-alive-6-first-hands-on-can-team-ninja-balance-familiar-and-fresh

Did anybody read this?

The game director basically says he wanted to build this game for scrubs who are only good at mobile games, built around just tapping the screen or pushing one button.

R1 on PS, and a bumper on Xbox are gonna be a noob button that has you execute super awesome combos if you just spam it, and if you build up a meter with it, you get to do a super fancy power attack/counter. Cool beans.

Totally hyperbole. Why dramatize it?

Like every fighting game ever, DOA6 will come with a special meter that when will full will allow you to perform a break combo or a break counter. The meter has to full (so it cant be spammed), It has to be timed, and they can  be countered. It says that.



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xl-klaudkil said:
CrazyGamer2017 said:

Is that the game with disturbingly hot chicks in über sexy super small bikinis and thongs and... oh boy here comes the erection.

They are removing that.

Sure, from the base game. They know people will pay even more money for the sexy outfits and boob jiggle.



The most surprising thing of all is how small the women's breasts are and how much clothes they're wearing. I'm surprised in a good way, by the way. Always liked DoA's fast-paced fighting a lot more than Tekken's slow, drawn out bouts or street fighters ridiculous super powers and monster jumps. One of the best fighting series available in the 6th and 7th gen, for sure.



Xxain said:
Angelus said:

Did anybody read this?

The game director basically says he wanted to build this game for scrubs who are only good at mobile games, built around just tapping the screen or pushing one button.

R1 on PS, and a bumper on Xbox are gonna be a noob button that has you execute super awesome combos if you just spam it, and if you build up a meter with it, you get to do a super fancy power attack/counter. Cool beans.

Totally hyperbole. Why dramatize it?

Like every fighting game ever, DOA6 will come with a special meter that when will full will allow you to perform a break combo or a break counter. The meter has to full (so it cant be spammed), It has to be timed, and they can  be countered. It says that.

I think @Angelus is more concerned about the Fatal Rush, not the Break Blow of Break Hold.

The Fatal Rush sounds like an auto-combo, which is fairly common in fighting games these days.
They're in Persona: Arena, Dragonball FighterZ and King of Fighters 14.

It's nothing to get upset over though. Basically what it does is perform a combo (that can end in a Super if your meter is full), allowing beginners to feel like they can achieve some cool moves in the game, before learning to play it more properly.
However, these combos are never optimal. That means that a player who does combos manually will not only be able to do more damage, build more meter, but also create better "set up" situations afterwards. (Where you force your opponent to guess or block an incoming attack after knocking them down)

Basically, someone who knows how to fight normally will always have an advantage over someone that relies on auto-combos.

Last edited by Hiku - on 08 June 2018

Woah. E3 really has already begun !



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Does this seem really bland.... or is it just me? something just seems abit off, or not as enticing as you'd expect?



Hopefully they change the mechanics because dead or alive is a game that rewards button bashing.



Xxain said:
CrazyGamer2017 said:

Is that the game with disturbingly hot chicks in über sexy super small bikinis and thongs and... oh boy here comes the erection.

Apparently, they're are dropping the sexualization. Thats why Kasumi is in a battle suit to justify her boobs being held in place.

 

Hiku said:

New default costume for Kasumi?

That's interesting. Also Hayate looks blonde now, but that may just be the lighting.
The close ups/zoomed in punches look cool.

 

Oh..... that might explain it, I didnt even realise that was Kasumi.

I normally think of her as this:


not in some black combat suit that looks sci-fi..... the design change isnt a good one imo.



JRPGfan said: 
Hiku said:

New default costume for Kasumi?

That's interesting. Also Hayate looks blonde now, but that may just be the lighting.
The close ups/zoomed in punches look cool.

 

Oh..... that might explain it, I didnt even realise that was Kasumi.

I normally think of her as this:


not in some black combat suit that looks sci-fi..... the design change isnt a good one imo.

It's a bold move. Not often that fighting games change the default outfit for characters in a drastic way. Although she probably still has her classic outfit, or you can at least purchase it.



Metroid33slayer said:
Hopefully they change the mechanics because dead or alive is a game that rewards button bashing.

There's no proper fighting game that does that. Not if we're talking about people who have a fundamental understanding of the game. Fighting game developers haven't been in this business for decades without knowing about the basics of framedata.

Against people who have a fundamental understanding of the game, throwing out buttons with no plan is generally an extremely risky strategy because many moves are designed to be "negative, or punishable on block".
This is to prevent moves from being abused, whether by so called mashers, and pro players alike.

The latter means that if the move is blocked by the opponent, they are guaranteed to be able to retaliate before the masher can even block. The former means that the defender will be able to act before the attacker has recovered, meaning that if both players hit a button at the same time after the first move was blocked, the attacker will get Counter-hit. In other words, if the masher gets his attack blocked and he tries to attack again, he'll get hit instead, for counter-hit damage.
On top of that Dead or Alive has a parry system that gives the defender more options, but this is a risky tool, and not necessary against a masher.

If we're talking about beginners, then yeah some games reward button mashing more than others. But developers can't really design the game around those people. Instead they give them the tools to learn the game properly with training modes, tutorials, etc.

Last edited by Hiku - on 08 June 2018