Hopefully they change the mechanics because dead or alive is a game that rewards button bashing.
There's no proper fighting game that does that. Not if we're talking about people who have a fundamental understanding of the game. Fighting game developers haven't been in this business for decades without knowing about the basics of framedata.
Against people who have a fundamental understanding of the game, throwing out buttons with no plan is generally an extremely risky strategy because many moves are designed to be "negative, or punishable on block".
This is to prevent moves from being abused, whether by so called mashers, and pro players alike.
The latter means that if the move is blocked by the opponent, they are guaranteed to be able to retaliate before the masher can even block. The former means that the defender will be able to act before the attacker has recovered, meaning that if both players hit a button at the same time after the first move was blocked, the attacker will get Counter-hit. In other words, if the masher gets his attack blocked and he tries to attack again, he'll get hit instead, for counter-hit damage.
On top of that Dead or Alive has a parry system that gives the defender more options, but this is a risky tool, and not necessary against a masher.
If we're talking about beginners, then yeah some games reward button mashing more than others. But developers can't really design the game around those people. Instead they give them the tools to learn the game properly with training modes, tutorials, etc.
Last edited by Hiku - on 08 June 2018