God of War is still a hack and slash game. It's simply less arcadey this time around. Less brainless. More grounded.
"God of War is still a hack and slash game. It's simply less arcadey this time around. Less brainless. More grounded. "
>It certainly still is but not everyone is too happy about some of the changes.
"Since you bring up the shoulder camera, and say it's among the aspects that makes the game bad for the industry"
>No, I think GoW4's success after such a drastic change to its formula might prove tempting to other hack-and-slash game devs. An over-the-shoulder perspective on its own isn't automatically bad but walking sections are something I would hate to have in a fast-paced hack-and-slash. For whatever reason, now there are walking sections in GoW. I understand there are climbing sections too where little to nothing happens save for climbing.
"why don't you blame RE4 for it? That's the game that popularized that view point. And TLOU because there's a sidekick? That seems to be a very myopic way of judging the game. As if TLOU was the first game to do it."
>It would be unrealistic to hold Capcom or Naughty Dog responsible for Sony Santa Monica's decisions. Also, I recall the over-the-shoulder angle when RE4 released being relatively new. Granted, RE4 was also a drastic change for the RE franchise and I can understand why some RE fans would not be fond of RE4. That said, it's been some 13 years since RE4's release and there are far more games with this viewpoint around. TLoU is a new IP, it's not taking the name from a previous IP and changing the formula and resembling other games as a result.
"But I guess all hack and slash games need to follow the brainless, no shit given formula from DMC and Bayonetta. Anything different will end up being the bane of the video game industry..."
>No, hack-and-slash games don't all have to follow the same formula but as far as I know, most hack-and-slash games let you jump. This allows for evasion and facilitating/exploiting air combat. Allows for a new arena where flying enemies could be engaged for example and repurposing the buttons on your controller. No more jumping in this new GoW.
"Seems to me like you're bringing this guy's video here to get the opportunity of downplaying both TLOU and the new GoW."
>Or maybe it was to convey my worry about an established franchise like GoW seeming to take cues from TLoU? I don't care for walking sections for example. I like Half Life 2 but that has walking-talking sections to them which are crap and have no skip button. Gotta tell the story!
God of War 3 did the father-child aspect better if you ask me.