This is taking way too long.
I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.
This is taking way too long.
I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.
I don't really care, I've never paid for online on consoles and I still don't want to so it won't affect me anyway. That said; they need to get some more functionality and features rolling, if they, come March, are still selling a tablet device that can't even use Netflix after a whole year on the market, they better get their asses in gear.
Just give me the ability to back up my saves via cloudsaves and i'll gladly pay
| AlfredoTurkey said: And, another nail in the coffin for me. At this point, I'm in the doorway, looking out. Growing up as a kid in the 80's, I've watched the industry go from plug and play to... something else. Whether it's good, bad or somewhere in the middle one thing we can all agree on... it's entirely different. Streaming services, digital distribution, pay-to-play-online, DLC, chopping up games to sell in small chunks down the line, shipping buggy games and using consumers as beta testers, Amiibo.... it doesn't even resemble the industry I fell in love with so long ago. To me, it's like a marriage. Sure, you can stick it out. You can pretend that she's still the woman you met. You can push through, trying desperately to hold onto something for the sake of doing so... for the sake of those vows you made decades ago. But you know it and so does she... whatever there was that initially got you into it, it's no longer there. In its place is an imposter. Something different. Something else. Sorry to get all prose on your guys. But, gaming has been a big part of my life and everything from the companies making and selling them, to the hardware, to the people playing them... it's all changed and what I loved about it is gone. |
20$ a year is pure cancer?
If they keep their original price of around $20 per year, I'm ok with that. For noticeable online improvements, it's definitely worth it.
| AlfredoTurkey said: And, another nail in the coffin for me. At this point, I'm in the doorway, looking out. Growing up as a kid in the 80's, I've watched the industry go from plug and play to... something else. Whether it's good, bad or somewhere in the middle one thing we can all agree on... it's entirely different. Streaming services, digital distribution, pay-to-play-online, DLC, chopping up games to sell in small chunks down the line, shipping buggy games and using consumers as beta testers, Amiibo.... it doesn't even resemble the industry I fell in love with so long ago. |
So which console games did you play in the 80's with free online modes?
Conina said:
So which console games did you play in the 80's with free online modes? |
In the 80's and 90's the model was simple. Buy one console which was stagnant and unchanging (internally) for five or six years and then buy complete games, fully tested which worked the moment you put them into your console. No charging controllers. No day one patches. No console updates. No DLC. Nothing. You bought a console, you hooked it up and then played the fucking games which worked instantly when you hit the power button. Simple. Easy.
What we have now? It's not even recognizable. Now, whether that's better or not is subjective and up to each person's views and opinions. But it certainly isn't the same industry or business model anymore. That's my point.
AlfredoTurkey said:
In the 80's and 90's the model was simple. Buy one console which was stagnant and unchanging (internally) for five or six years and then buy complete games, fully tested which worked the moment you put them into your console. No charging controllers. No day one patches. No console updates. No DLC. Nothing. You bought a console, you hooked it up and then played the fucking games which worked instantly when you hit the power button. Simple. Easy. What we have now? It's not even recognizable. Now, whether that's better or not is subjective and up to each person's views and opinions. But it certainly isn't the same industry or business model anymore. That's my point. |
Well, you can ignore DLCs and online modes in most modern games, too, if the single player experience is good enough for you . And the download of game patches and firmware updates are free.
You also don't have to worry about charging controllers if you don't mind a cable between console and controller. just connect the wireless controller with an USB-cable to the console (works for PS3, PS4 and Xbox controller) or connect a wired controller (works for Xbox 360 and even the Switch with a cheap adapter).
But if you WANT to play multiplayer games online on consoles, it wasn't free in the past either. You needed an additional modem for $100+ and/or had to pay the dial-up telephone costs (which were a lot more than $2 - $5 per month for an online subscription nowadays) and blocked the telephone line for the whole family in some setups.
And if you WANT the added comfort of wireless controllers of course you have to charge them occasionally.
That's one port I won't beg for.
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