Barkley said:
Why would it? $60 vs $40 has already been mentioned but let's put it into context. Remember twice the development cost doesn't mean it needs to sell twice as many copies to make as much profit. I'm going to pull figures out of my ass but it's just an example so it works, let's say the Development costs were as follows: MH (3ds title) - $15 Million Now let's say they both sell 4 million copies. 3DS: 4m * $40 = $160m. Profit: $145 Million Even if the development costs for World were five times higher it's offset by the $60 over $40 pricetag.
|
That's revenue, not profit.
Nintendo also published MH in the West, while Capcom is publishing MHW by themselves, further driving up the costs.
You really underestimate how much of a lazy cash grab the Monster Hunter games on the 3DS were, they came out yearly with barely any difference between them. Budget must have been even lower than your estimate.
"The strong do what they can and the weak suffer what they must" - Thoukydides