By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Hiku said:
xMetroid said:
 It would need to sell a lot better than the 3DS games (some passed 4 million) to be a succes. In other words, a game with an incredibly higher dev budget performing under a 3DS games would be terrible

Assuming the 3DS games just barely broke even, yes. But that's not likely the case.
The more the 3DS games exceeded the point of just making back the development costs, the more wiggle room Monster Hunter: World has to avoid "terrible" by falling short of that.
Also, you have to take in account all the Monster Hunter: World collaborations they have going on, etc.
And let's mention higher development budget, while ignoring that PS4/XBO games sell for $40.

According to what you just said, if Monster Hunter: World sold 1 copy less than MH4 (keep in mind that PS4 games retail for more than 3DS games) it would be terrible according to what you just said. And that's not counting what they can make from microtransactions and collaborations. Not to mention that this is an opportunity for them to get money from a new market that normally never gave them money for Monster Hunter before.

No, 1 copies less or a couple thousands is around the same, it would be bad to not even outperform it with all the marketing and being on 3 platforms even if the price is higher. I don't think it can perform that badly tho.

 

Y'all also acting like the game won't be 40 $ after a month and 20$ after a year. Thing is, Capcom made this game to make it a global hit and if it only surpasses by little the money made from the 3DS games with more marketing, 3 system and a much bigger budget, then what is the point of doing it again.

 

Games like that will also take more time to make, so i'm pretty sure they hope it will drive for a long time with DLC and such when they could just make a new one every year on 3DS.

Last edited by xMetroid - on 28 January 2018