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Forums - Sony - Monster Hunter World announced for PS4/Xbox One/PC

Man, some people are mad that the Switch isn't getting that incredible 3rd party support they were saying it was going to get. Who's really shocked? I guess they'll just have to get a PS4 along side their Switch.

 

Warning - think-man



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thismeintiel said:
Man, some people are made that the Switch isn't getting that incredible 3rd party support they were saying it was going to get. Who's really shocked? I guess they'll just have to get a PS4 along side their Switch.

Well I think it's more that Capcom is not putting a game on it that is not technically advanced enough in any way shape or form to justify the skip and that was GUARANTEED to make them tons of money.  Plus, Capcom keeps draggin the franchise around, like it's Kingdom Hearts or something.  They dragged the whole fanbase to the Wii and then the 3DS and Wii U and then made a show of it being on Switch and then at this E3 said, LUL NO!  So yeah, in this instance, people have a right to be pissed.  

Now if Sony paid for this situation than all I have to say to Sony is...Sony, hun.  You should know better.  Capcom, she just ain't the marrying kind.  If this is just some deal and Capcom sees money in wiggling out of it, trust me, they will.  Did it to Microsoft, Nintendo, and I believe Sony as well.  



thismeintiel said:
Man, some people are made that the Switch isn't getting that incredible 3rd party support they were saying it was going to get. Who's really shocked? I guess they'll just have to get a PS4 along side their Switch.

Most (in their senses) never talked about incredible 3rd party support. Nevertheless, it was almost a given that MH would be on the Switch, you know, THE premier device in Japan?

And I can play it in 4K on my PC, thank you. No need to buy a PS4 just for MH.

PS: Maybe for Persona 5 :(



spemanig said:
It's so weird to see how down neogaf are on this game compared to here. People are saying it's MH for people who don't want to play MH.

If that's the case I think this game is for me.



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Originally Posted by Dengeki

 

  • Monster Hunter: World has been in development for four years.
  • Originally, it was going to be called "Monster Hunter 5", but the development team really liked the name, "World" (Japanese ワールド).
  • The Base Camp spawns in random places. Each time a hunt starts, hunters will be at a different Base Camp.
  • Hunters can change weapons and armor midhunt by going to the Base Camp. This feature was added due to there usually being multiple large monsters in an area and from each having a different strength or weakness.
  • Hunters can now hunt freely without being held back by the main objective/quest, even if the quest is complete. Hunters can hunt freely without any limits now.
  • Hunters use Scout Flies as guides to help them navigate the area if they can't find the monster and to find certain items, including drool and footprints.
  • The monsters can easily change the environment you are fighting in with certain attacks and destroying certain objects.
  • Each large monster in a location has a territory in a certain part of the area. In some cases, hunters may need to lure another threat into their territory in order to get their target to reveal itself.
  • By hiding from monsters, hunters can avoid fighting them or prepare for a silent escape from the battle.
  • Capcom thought about giving the monsters health bars due to a majority of people. Globally, fans requested for a way to see how much damage they were dealing, so Capcom decided to add damage numbers to the this game.
  • The Quest Giver was fully voiced in English, and she sent the hunter on a quest to hunt an Anjanath, the T-rex-like monster shown in the reveal.
  • Hunters can quickly pick up resources as they run by, meaning you don’t have to stop and wait for foraging animations.
  • For new people coming in, here's a recap of info that has been shared so far by Capcom employees who have worked on/with Monster Hunter.
  • A 4:56 video that shows a bit more extended footage of the things we've already seen.
  • Monster Hunter: World is not a spin-off.
  • Monster Hunter: World was worked on by the main development team in Japan.
  • You can play offline.
  • Fishing, mining, and capturing bugs still in the game.
  • All 14 weapon types confirmed in the game.
  • Tails still cuttable.
  • Hunt, Carve, Forge loop is still there.
  • Still has the same rewarding and challenging gameplay.
  • Health, stamina, potions, sharpness still present.
  • Sound still plays after making a good well done steak.
  • Targeting locked 30FPS across all platforms (referring to console).
  • The game uses the MT Framework. Maybe PC as well, weird wording in this one.
  • Insect Glaive will be in the game.
  • When asked about Hunter Arts, response was "Brand new title. Brand new gameplay systems in place!"
  • Separate maps, but zones are gone!
  • More clarification on maps/zones: "It's not open world game, but all the maps are massive and wide open, without any loading screens :)"
  • Charge Blade is in, Tonfa is not.
  • No underwater combat.
  • No Prowler Mode in Monster Hunter World.
  • Palicoes are in the game.
  • In-game voice chat is supported.
  • You can either choose to sneak past small monsters to avoid fighting them, or kill them to collect/loot their bodies. The world is "hella flexible."
  • Gestures will be present in Monster Hunter: World.
  • They are completely focused on World for the western markets, and Monster Hunter: World is once again confirmed as the next main title in the series.
  • After being asked if there will be a Monster Hunter 5 or a game for the Japanese audiences, they reply was: "This is the next generation of Monster Hunter!"
  • You can both do drop-in/drop-out co-op, or form a pre-hunt party in Monster Hunter: World.
  • Multiplayer is online-only, there is no local co-op.
  • Monsters will not have health bars, but damage numbers will appear.
  • Monster Hunter World is confirmed to NOT have regenerating health. I guess there was a rumor going around about this? Idk..
  • Japanese Twitter showed off some new screenshots: 1 2 3 4 5. As well as a new title card image.
  • /u/LinFTW did a recap of the Playstation Live Event information that can be found here.
  • Recap of a users experience from NeoGAF with behind-closed-doors Monster Hunter: World footage:


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asqarkabab said:
Mnementh said:

Well, I simply like the gameplay. It is satisfying to prepare yourself for a hunt, find the beast, fight it for 20 minutes and finally bring it down.

Ok then its not a special game and the hype and praise for it is unjustified 

Actually I don't see any other game that does things similar. And it might not be everyones cup of tea (I for one don't get into jump&runs for instance), but that doesn't mean praise is unjustified. Because MonHun does well what it does.



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xl-klaudkil said:
Some new info.

While previous games had segmented map areas with loading in between, there is no map loading this time. Everything is totally seamless and transition-free.
There is a great sense of a living, breathing world. Monsters have a variety of personalities, which you can use against them. Their A.I. has been enhanced to more intelligent, and they have become more “creature-like.”
There are new suit items called “Mantles.” The one in the trailer lets you go into a sort of stealth mode. There are also Mantles that let you lure monsters towards you.
For the first time in the series, Monster Hunter: World has drop-in multiplayer. If you’re on a quest and need help, you can shoot up an S.O.S. flare to get your friends in the game.
There will still be hunter lounges.
This time, the servers worldwide are all merged into one, so you can play with users around the world.
All 14 weapons from the series are in. The hunting action is the core gameplay of the series. They’re not removing anything, they’re building from the same bases established by the previous titles.
There is a new item called the “Slinger,” which lets you hook onto certain parts of the environment and move around that way. You can also pick up rocks off the ground to put in the Slinger and shoot at the enemy or to create a distraction.
Here are some new details from Dengeki’s Nishioka, who saw a live demonstration of the game:

The basic elements are Monster Hunter.
There is HP, a stamina gauge, and item selection.
Fighting on a seamless map feels like it it makes full use of the changing topography.
You can use items while walking.
There were also Felyne Palicoes.
And a few more tidbits from Capcom community manager Yuri Araujo (1, 2, 3):

This is not a spin-off.
Again, for the first time ever, the game uses one big global online server.
It’s not an open-world game, but the maps are massive and wide open without any loading screens, as detailed earlier in this post.
Monster Hunter: World is due out for PlayStation 4 and Xbox One in early 2018, and PC later. In Japan, it will only launch for PlayStation 4.


Read more at http://gematsu.com/2017/06/monster-hunter-world-14-weapons-series-global-servers-tidbits#fvckL1V8D0CrQCvF.99

Awesome. I hope they can deliver.



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routsounmanman said:
thismeintiel said:
Man, some people are made that the Switch isn't getting that incredible 3rd party support they were saying it was going to get. Who's really shocked? I guess they'll just have to get a PS4 along side their Switch.

Most (in their senses) never talked about incredible 3rd party support. Nevertheless, it was almost a given that MH would be on the Switch, you know, THE premier device in Japan?

And I can play it in 4K on my PC, thank you. No need to buy a PS4 just for MH.

PS: Maybe for Persona 5 :(

Persona 5 is available for my PS3.



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It's their call, but basically if this is Monster Hunter 5 ... I think Capcom has made a really, really, really idiotic mistake business wise. 

No home console MH has sold anywhere near the portable sales numbers, even on Wii, it barely hit a million copies in Japan and it had to be discounted massively to eek past 1 mill.

The portable versions on PSP and 3DS all cleared like 3-4 million copies. Now they're banking on this being huge in the West, but honestly I have some doubts about that too, a lot of MH's game play mechanics are niche as fuck for Western audiences and there is no great story telling.

Oh well though. If they end up driving the franchise into the ground like they've done to Street Fighter and even Resident Evil, they have no one to blame but themselves.



routsounmanman said:
Great move, Capcom. Ignore the best selling platform in the region that your game sells the most. I really hope this bombs and they come begging to Nintendo.

They've also, intentionally or no, built up a community that enjoys and expects that portable aspect.  So putting this game on all the systems BUT the portable one that could run it is going to no doubt piss off a large chunk of Japanese customers.