Some new info.
While previous games had segmented map areas with loading in between, there is no map loading this time. Everything is totally seamless and transition-free.
There is a great sense of a living, breathing world. Monsters have a variety of personalities, which you can use against them. Their A.I. has been enhanced to more intelligent, and they have become more “creature-like.”
There are new suit items called “Mantles.” The one in the trailer lets you go into a sort of stealth mode. There are also Mantles that let you lure monsters towards you.
For the first time in the series, Monster Hunter: World has drop-in multiplayer. If you’re on a quest and need help, you can shoot up an S.O.S. flare to get your friends in the game.
There will still be hunter lounges.
This time, the servers worldwide are all merged into one, so you can play with users around the world.
All 14 weapons from the series are in. The hunting action is the core gameplay of the series. They’re not removing anything, they’re building from the same bases established by the previous titles.
There is a new item called the “Slinger,” which lets you hook onto certain parts of the environment and move around that way. You can also pick up rocks off the ground to put in the Slinger and shoot at the enemy or to create a distraction.
Here are some new details from Dengeki’s Nishioka, who saw a live demonstration of the game:
The basic elements are Monster Hunter.
There is HP, a stamina gauge, and item selection.
Fighting on a seamless map feels like it it makes full use of the changing topography.
You can use items while walking.
There were also Felyne Palicoes.
And a few more tidbits from Capcom community manager Yuri Araujo (1, 2, 3):
This is not a spin-off.
Again, for the first time ever, the game uses one big global online server.
It’s not an open-world game, but the maps are massive and wide open without any loading screens, as detailed earlier in this post.
Monster Hunter: World is due out for PlayStation 4 and Xbox One in early 2018, and PC later. In Japan, it will only launch for PlayStation 4.
Read more at http://gematsu.com/2017/06/monster-hunter-world-14-weapons-series-global-servers-tidbits#fvckL1V8D0CrQCvF.99