BraLoD said:
The Stormbirds, Thunderjaws and Deathbringers probably were a decent challenge at least when you first faced them (maybe even some other bots), weren't them? Even if you explored quite a bit before actually engaging them, they are strong machines (though I could trash Stormbirds and Thunderjaws in the end game).
Horizon has a good difficulty, IMO, it's no Soulsbornioh, and as much as I love those, Horizon is a much more widespread focused game (and it's no wonder it sold in 2 weeks more than any of those games did lifetime), it's supposed to be for everyone yet still not being that easy and being skill based. It was pretty well balanced, IMO.
|
No i love the combat and the machines in horizon. I also loved that outside having the right weapons it was still always a skill based affair. You still at least have to aim and dodge and run and al that stuff.
And this isn't a knock on the game, but like all skill based game mechanics eventually you get really good at doing what you are supposed to do. The task in turn doesn't get easier because the game is easy but rather because you have goten better.
This is where enviromental challenges come in.... and this shortcoming is often the case with all games that do it. If I amde this game, I would take the cauldrons (since there are only 5 of them and they are one time affairs) and make them hard as nails. I would also have made them all optional. Conquering one wouldn't only give you access to some extremely rare materials to craft really powerful ammo or even use to trade for certain items but will also naturally allow you overide machines that would ultimately make your playthrough in the world proper a little easier.
But the cost you pay for all that would be some mind bending extremely difficult level. So hard that most would just not even bother with it.