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Forums - Nintendo Discussion - A Biased Review Reloaded - Radiant Historia: Perfect Chronology - The Legend of Zelda: Breath of the Wild in Review One Year Later

RolStoppable said:
JakDaSnack said:

That depends, the way you currently have it is confusing.  You make it seem like the game lost points due to a lack of replayability.  But then have to clarify that there is over 100 hours of content.  Wouldn't it just be simpler to just have one sections "value" and then give a description of what you mean.  

I won't be able to avoid confusion because my review scale already greatly differs from the norm. Most of that will be solved over time by writing more reviews and people realizing what colors and scores mean in the big picture. Right now there is a lack of points of reference, so I am not surprised that several people are going to think that I graded Breath of the Wild too low in one area or another.

That's cus a 10 point scale or grade system is clearer than random colors lol.  Regardless you still shouldn't have 2 sections for value, value is value, it doesn't matter how you get it as long as it's there.

Edit:

sorry that sounded harsher than I meant it. Just trying to point out that if there is confusion its likely because there is no point of reference to the colors like there is for a 10 point scale or grade scale.  And I don't recommend replay value because if you add replay value then people will assume that a game can only be good if it is replayable, which simply isn't true.  Otherwise your review was great.



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Super_Boom said:
pokoko said:

Why is that considered unique to BotW, though?  I mean, the first time I played Skyrim, I was over level 100 without ever beating the main story.  I mostly ran out and adventured on my own.  When the HD version came out, I replayed it and purposefully ignored the main story, to the point that dragons weren't even spawning (which was so nice), while I went out and became a vampire as soon as possible and played the entire game as the most evil thing in the realm.

I haven't played Skyrim in a while, but I thought I recalled there being several main quests required to complete the game. Sure you can ignore these quests and do your own thing, which is awesome (vampire poko arc sounds like the bomb), but there are still typically key milestones if you aim to complete it.

In this case, the game can be beaten without exposure to a single story event (well excepting the tutorial maybe). Probably doesn't matter to anyone that wants the full experience anyway, but making an open narrative on top of open progression leaves me with a sense of control that feels extremely satisfying. I honestly can't think of any other game that's captured this same feeling. It's completely Boom's World!!

Fair enough.  I understand what you're saying now, about the ability to proceed directly to the "end".  I'm replaying Fallout 4 now with an alternate start mod (my character started off as a raider with both the real protagonists (male and female) dead inside the vault) and I wish I could skip some of the steps involved in reaching the conclusion.  Though, it would be awfully nice if Nintendo put Zelda on PC so modders could get at it.  



The only way I see myself replaying this game is to beat ganon with no dungeons and no heart upgrades! It could be a nice challenge.



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I really, really like this scoring framework. Well done.



Great review Rol, seems inline with my experience so far (edit: Talking about BotW here)!

I welcome the return of A Biased Review! Makes me want to go back to my Outdated Reviews.



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onionberry said:
Random_Matt said:
So how does the weapon system work in Zelda?
Isn't there the usual boomerang, catapult, bow etc anymore?

those items are there from the beginning, with durability. You don't need to finish a dungeon for a new item, imagine skyrim with zelda items.

 

RolStoppable said:
Slarvax said:

No mention of weapon durability? That deserves a trigger warning. Also, the reward for all 900 korok seeds is literally shit.

I didn't mention the lack of a playable female character either. Why should I?

 

RolStoppable said:
Slarvax said:

No mention of weapon durability? That deserves a trigger warning. Also, the reward for all 900 korok seeds is literally shit.

I didn't mention the lack of a playable female character either. Why should I?

Personally, I think the review you have given is pretty good but that said the mention of a lack of a female character is not important. What is important is "Slarvax's" mention of the weapon durability mechanic.

I have seen reviews where the weapon durability is to be lauded and in others condemned. Personally, I don't have any issue with weapon durability and think it does add a more realist feel to a game if it is done correctly and IMHO it is not done correctly at least in the early stages of this game.

Pausing a game in the middle of a fight to change weapons because your last one broke is just busy work and breaks the immersion (the Souls games don't allow pausing). This would be acceptable if this type of thing happened once but multiple times during the same fight is not acceptable.

Games like the Souls series and The Witcher 3 (just to name a few) have the concept of weapon degradation and the requirement of weapon maintenance which is very easy to do since you can use repair kits in the field or visit a blacksmith as a priority when entering a town.



RolStoppable said:
nitus10 said:

Personally, I think the review you have given is pretty good but that said the mention of a lack of a female character is not important. What is important is "Slarvax's" mention of the weapon durability mechanic.

I have seen reviews where the weapon durability is to be lauded and in others condemned. Personally, I don't have any issue with weapon durability and think it does add a more realist feel to a game if it is done correctly and IMHO it is not done correctly at least in the early stages of this game.

Pausing a game in the middle of a fight to change weapons because your last one broke is just busy work and breaks the immersion (the Souls games don't allow pausing). This would be acceptable if this type of thing happened once but multiple times during the same fight is not acceptable.

Games like the Souls series and The Witcher 3 (just to name a few) have the concept of weapon degradation and the requirement of weapon maintenance which is very easy to do since you can use repair kits in the field or visit a blacksmith as a priority when entering a town.

You need to pause the game in Breath of the Wild to heal yourself. Since nobody has mentioned this as immersion-breaking in the three weeks since its release, I don't buy into the argument that changing your weapon is immersion-breaking one bit, because consistent logic is not present. This is why the argument of immersion-breaking reeks of desperation to find flaws in Breath of the Wild and why I put it on the same level as criticism from feminists/social justice warriors. Treating such arguments with respect would give the impression that there is merit to them, but there won't be respect coming from my side if the other side is the first one who isn't respectful. You reap what you sow.

I know why there's no consistent logic on the topic of immersion-breaking gameplay. It's because people realize that consistent logic would expose how ridiculous their argument is. People are free to complain about the weapon durability in Zelda, but I am free to ignore problems that do not exist in my reviews. I am not going to address hypothetical problems that somebody somewhere might have, because I neither want to waste my or the readers' time. Regarding the weapon durability in Breath of the Wild we've had people play the game for a full two weeks with no major complaints before all of a sudden it became something that needed to be talked about. If it truly had been a problem, then it would have been talked about from day one because it's a gameplay mechanic that is present throughout the entire game and not something that is only introduced way down the line. And yes, I assign higher value to the opinions of people with first hand experience than those people who haven't played the game. It's the latter group that is responsible for the majority of complaints and concerns, that shouldn't be forgotten.

Wow, that's probably the worst post I have ever read from you on here. You usually seem to employ logic in your arguments.

Absense of vocal criticism does not imply the lack of a problem. You're basically insinuating that people lied about their issues with the game just because you couldn't hear the complaints in the early days that were drowned out by mindless praising. That is one reason why you didn't hear about certain complaints and the other would be that early voices are the ones more inclined to give the game a pass because it's one of their favorite franchises. People who are not that infatuated with the franchise would naturally pick up the game later and not necessarily on day one.

BTW I have been complaining about these issues since day one and got labeled as Nintendo hater for it. Weapons breaking is a stupid mechanic that nobody would have complained about if it was absent from the game. Going into the menu during fights is stupid because it could be easily done with quick menus. The fact that there are easy objective solutions for the problems that would improve experience for one group and not affect the other proves that they are problems stemming from poor game design.

That said you are of course entitled to your opinion and it does seem that the vast majority of players does not mind the brought up issues. That's also absolutely fine.

My problem with your post is however your insinuation that just because a majority does not aknowledge certain issues that it doesn't exist and even worse basically claiming that everyone who does complain does so out of disingenuity. You can write in your review whatever you want and it's fine, but don't go around actively disavowing other people's complaints.



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vivster said:

Wow, that's probably the worst post I have ever read from you on here. You usually seem to employ logic in your arguments.

Absense of vocal criticism does not imply the lack of a problem. You're basically insinuating that people lied about their issues with the game just because you couldn't hear the complaints in the early days that were drowned out by mindless praising. That is one reason why you didn't hear about certain complaints and the other would be that early voices are the ones more inclined to give the game a pass because it's one of their favorite franchises. People who are not that infatuated with the franchise would naturally pick up the game later and not necessarily on day one.

BTW I have been complaining about these issues since day one and got labeled as Nintendo hater for it. Weapons breaking is a stupid mechanic that nobody would have complained about if it was absent from the game. Going into the menu during fights is stupid because it could be easily done with quick menus. The fact that there are easy objective solutions for the problems that would improve experience for one group and not affect the other proves that they are problems stemming from poor game design.

That said you are of course entitled to your opinion and it does seem that the vast majority of players does not mind the brought up issues. That's also absolutely fine.

My problem with your post is however your insinuation that just because a majority does not aknowledge certain issues that it doesn't exist and even worse basically claiming that everyone who does complain does so out of disingenuity. You can write in your review whatever you want and it's fine, but don't go around actively disavowing other people's complaints.

Do you realize you're doing the same thing with people who have no problem with it? 

You insinuate that people who have no issues with that aspect are mindless and biased, etc, and give the game a free pass because of that. 

And... there is a quick menu for selecting weapons, mapped to the D-Pad. If you had played the game, you would know that.



vivster said:
RolStoppable said:

You need to pause the game in Breath of the Wild to heal yourself. Since nobody has mentioned this as immersion-breaking in the three weeks since its release, I don't buy into the argument that changing your weapon is immersion-breaking one bit, because consistent logic is not present. This is why the argument of immersion-breaking reeks of desperation to find flaws in Breath of the Wild and why I put it on the same level as criticism from feminists/social justice warriors. Treating such arguments with respect would give the impression that there is merit to them, but there won't be respect coming from my side if the other side is the first one who isn't respectful. You reap what you sow.

I know why there's no consistent logic on the topic of immersion-breaking gameplay. It's because people realize that consistent logic would expose how ridiculous their argument is. People are free to complain about the weapon durability in Zelda, but I am free to ignore problems that do not exist in my reviews. I am not going to address hypothetical problems that somebody somewhere might have, because I neither want to waste my or the readers' time. Regarding the weapon durability in Breath of the Wild we've had people play the game for a full two weeks with no major complaints before all of a sudden it became something that needed to be talked about. If it truly had been a problem, then it would have been talked about from day one because it's a gameplay mechanic that is present throughout the entire game and not something that is only introduced way down the line. And yes, I assign higher value to the opinions of people with first hand experience than those people who haven't played the game. It's the latter group that is responsible for the majority of complaints and concerns, that shouldn't be forgotten.

Wow, that's probably the worst post I have ever read from you on here. You usually seem to employ logic in your arguments.

Absense of vocal criticism does not imply the lack of a problem. You're basically insinuating that people lied about their issues with the game just because you couldn't hear the complaints in the early days that were drowned out by mindless praising. That is one reason why you didn't hear about certain complaints and the other would be that early voices are the ones more inclined to give the game a pass because it's one of their favorite franchises. People who are not that infatuated with the franchise would naturally pick up the game later and not necessarily on day one.

BTW I have been complaining about these issues since day one and got labeled as Nintendo hater for it. Weapons breaking is a stupid mechanic that nobody would have complained about if it was absent from the game. Going into the menu during fights is stupid because it could be easily done with quick menus. The fact that there are easy objective solutions for the problems that would improve experience for one group and not affect the other proves that they are problems stemming from poor game design.

That said you are of course entitled to your opinion and it does seem that the vast majority of players does not mind the brought up issues. That's also absolutely fine.

My problem with your post is however your insinuation that just because a majority does not aknowledge certain issues that it doesn't exist and even worse basically claiming that everyone who does complain does so out of disingenuity. You can write in your review whatever you want and it's fine, but don't go around actively disavowing other people's complaints.

Right D-Pad bring up your melee weapons and you can pick one in no time.



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pokoko said:

Though, it would be awfully nice if Nintendo put Zelda on PC so modders could get at it. 

Oh yeah, this game with mods could be even more awesome.



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