No talk about lack of enemy diversity , this is exacerbated by the same enemies being everywhere on the map whether that's in the mountains ,snow ,deserts it doesn't matter , talking about weapon breaking my only complaint is there should have been a numbered indicator like you get for weapon atk.
This is subjective but I found the npc's lacked the character of previous zelda's ,and the humour seemed forced in many instances.
,I'm really enjoying the game but the pop up is annoying especially for a game that about exploring I don't know how many times i was about to catch or shoot a creature for them to disappear right infront of me, all in all though a great game that to me if they incorporate elements from oot ,TP etc into the botw template going
forward then as someone who didn't finish skyward sword that will keep me coming back..
The pop up can be quite bad at times when paragliding, plus enemies not showing up when using the scope is kinda annoying. What's the point of scoping out a camp if it's empty until you get close. And true, it could have used some unique enemies per area instead of the same Stone talus', Hinox etc everywhere. However it took me well over 100 hours to really start noticing all these little shortcomings, the diversity in the game is still better than in most. Eventually every open world game will start showing it's underlying repetitive templates, most a whole lot sooner than botw.
I agree , I mentioned those these point's to show that if they use botw as the template going forward that even with it's high rating there is scope for improvement ,because I don't want the next Zelda to just shoe horn a new story and characters into the same game and not critique themselves because of it's universal acclaim.
I personnaly found during the game there where times where the game seemed to be not moving forward at a slow pace then I would find or beat something and the whole game seemed refreshed it was during these down times I really noticed the same old monsters everywhere and it was exacerbated by after doing so many the shrines they also had a taken on a look of familiarity and you knew there where plenty more now this can happen in games but usually the average games length and size lessens the impact.