Super_Boom said:
I haven't played Skyrim in a while, but I thought I recalled there being several main quests required to complete the game. Sure you can ignore these quests and do your own thing, which is awesome (vampire poko arc sounds like the bomb), but there are still typically key milestones if you aim to complete it. In this case, the game can be beaten without exposure to a single story event (well excepting the tutorial maybe). Probably doesn't matter to anyone that wants the full experience anyway, but making an open narrative on top of open progression leaves me with a sense of control that feels extremely satisfying. I honestly can't think of any other game that's captured this same feeling. It's completely Boom's World!! |
Fair enough. I understand what you're saying now, about the ability to proceed directly to the "end". I'm replaying Fallout 4 now with an alternate start mod (my character started off as a raider with both the real protagonists (male and female) dead inside the vault) and I wish I could skip some of the steps involved in reaching the conclusion. Though, it would be awfully nice if Nintendo put Zelda on PC so modders could get at it.